| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| README.md | 2025-03-22 | 27.5 kB | |
| v0.50.04-Development source code.tar.gz | 2025-03-22 | 553.7 MB | |
| v0.50.04-Development source code.zip | 2025-03-22 | 610.4 MB | |
| Totals: 3 Items | 1.2 GB | 0 | |
What's Changed
- RAW CamOps Delivery Times by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5852
- Remove Legacy AtB's Campaign Parts Availability System by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5853
- Updated Several Scenario Effects to use
SupplyCacheoverSupportPointUpdateby @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5868 - Refactored Personnel Cleanup and Random Dependent Removal by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5871
- Added Force Type Enumeration by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5873
- Refactored Resupply Messaging to use Internalization by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5892
- Refactored Currency to No Longer Always Display as C-Bills by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5905
- MegaMekLab Issue 1703: Allow bays to be added to aerospace fighters by @psikomonkie in https://github.com/MegaMek/mekhq/pull/5920
- Implemented Death Rework by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5955
- Updated
rankSystemsversion to0.50.04-SNAPSHOTby @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5959 - Converted Honor Rating into an Enum by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5962
- Use
ModifiedConstantSkillGeneratorfor Skill Generation by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5964 - Added "Intercept the Escapees" Scenario Template by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5965
- Added 'None' Generation Method to
ScenarioForceTemplateby @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5966 - Issue 5845: In Stratcon scenario wizard, leadership units consider transport assignments by @psikomonkie in https://github.com/MegaMek/mekhq/pull/5981
- Cap splashscreen button width by @pavelbraginskiy in https://github.com/MegaMek/mekhq/pull/5982
- Issue 5980: Improved commander updating logic by @psikomonkie in https://github.com/MegaMek/mekhq/pull/5984
- Fixed backwards "last compatible version" check by @psikomonkie in https://github.com/MegaMek/mekhq/pull/5985
- Update Prestigious Academies.xml for OMTC Destruction by @jschmetzer in https://github.com/MegaMek/mekhq/pull/5986
- feat: refactor flags to use EquipmentFlag instead by @Scoppio in https://github.com/MegaMek/mekhq/pull/5988
- fix: local bots property empty on non-atb games by @Scoppio in https://github.com/MegaMek/mekhq/pull/5989
- Implemented Clarion Note & Gray Monday by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5907
- Refactored
PrisonerStatusEnum and Reorganized Related Code by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5963 - Corrected
randomDeathMultiplierto use Double by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5990 - Rolled Back Finance Changes by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5991
- Rolled Back Currency Changes II by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5992
- Refactored
getAllUnitsto Simplify Logic and Added Unit Tests by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5997 - Adjusted Gray Monday Employer Dialog to Trigger on the Correct Day by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5993
- fix: addresses the off by one issue presenting the wrong filtering re… by @firefly2442 in https://github.com/MegaMek/mekhq/pull/5994
- Fixed Clan Ghost Bear Greeting Keys by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5999
- Issue 5979: Force players to use commit when deploying forces by @psikomonkie in https://github.com/MegaMek/mekhq/pull/6003
- Added Glossary Functionality to
MHQDialogImmersivewith Clickable Hyperlink Support by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6001 - Refactored Support Point Modification Method Name by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6004
- Refactored Fatigue Modification Method Name by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6005
- Added Shortcut Method to Check if a Unit is Battle Armor by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6006
- Issue 6009: Improve Stratcon deployment logic to ensure units aren't deployed twice by @psikomonkie in https://github.com/MegaMek/mekhq/pull/6011
- Fixed Multiple Resupply Bugs by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6012
- Issue 6018: Manage Scenario will now use manage scenario and not manage forces by @psikomonkie in https://github.com/MegaMek/mekhq/pull/6020
- Change xml recording of hiring halls by @AaronGullickson in https://github.com/MegaMek/mekhq/pull/6019
- fix: typo in cargo, fixes bolding, addresses issue [#5996] by @firefly2442 in https://github.com/MegaMek/mekhq/pull/6024
- Issue 5784: Better handling for missing parts when replacing parts via "Pod Space" by @psikomonkie in https://github.com/MegaMek/mekhq/pull/6015
- Refactored Active Personnel Retrieval Logic by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6014
- Refactored Random Dependents Removal-Addition into a Seperate Class by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6013
- Minor planet fixes by @AaronGullickson in https://github.com/MegaMek/mekhq/pull/6034
- Revert "MegaMekLab Issue 1703: Allow bays to be added to aerospace fighters" by @psikomonkie in https://github.com/MegaMek/mekhq/pull/6038
- Cache finances balance by @psikomonkie in https://github.com/MegaMek/mekhq/pull/6028
- Linked scenario unit selection by @DM0000 in https://github.com/MegaMek/mekhq/pull/6029
- Javadoc error in StarUtil from superscript by @psikomonkie in https://github.com/MegaMek/mekhq/pull/6041
- Convert planetary system data to yaml + general planetary system overhaul by @AaronGullickson in https://github.com/MegaMek/mekhq/pull/6031
- Added Planetary Compression of files. by @rjhancock in https://github.com/MegaMek/mekhq/pull/6045
- Issue 6025: Young Wolves Storyarc doesn't correctly assign main character or Tobias to the Mechwarrior Trueborn Caste by @AaronGullickson in https://github.com/MegaMek/mekhq/pull/6054
- Read user force icons data from user directory by @AaronGullickson in https://github.com/MegaMek/mekhq/pull/6051
- Issue 6033: RFE - MekHQ to MM trailer support by @psikomonkie in https://github.com/MegaMek/mekhq/pull/6053
- Refactor shares percent to be polymorphic by @Algebro7 in https://github.com/MegaMek/mekhq/pull/6060
- CHange meklab check to last index check by @DM0000 in https://github.com/MegaMek/mekhq/pull/6061
- Enhancement - Allow Battle Armor suits from different squad sizes to be used as replacements by @psikomonkie in https://github.com/MegaMek/mekhq/pull/6068
- Fix Issue [#6065]: Unit History in UnitViewPanel does not wrap. by @AaronGullickson in https://github.com/MegaMek/mekhq/pull/6066
- Extract AtB Event Types to enum by @Algebro7 in https://github.com/MegaMek/mekhq/pull/5824
- Implemented Prisoners of War & Abstracted Search and Rescue System by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6016
- Add Tests for calculateContractDifficulty() by @Algebro7 in https://github.com/MegaMek/mekhq/pull/6064
- Enhancement - A further enhancement for BA Suit swappability in MekHQ by @psikomonkie in https://github.com/MegaMek/mekhq/pull/6071
- Add source information to PlanetViewPanel by @AaronGullickson in https://github.com/MegaMek/mekhq/pull/6072
- fix: uses the correct getInstance instead of accessing directly the static map by @Scoppio in https://github.com/MegaMek/mekhq/pull/6073
- Pintle turret and flags (MML [#1741]) by @SJuliez in https://github.com/MegaMek/mekhq/pull/6075
- Added Reputation Sanity Options to Campaign Settings by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6076
- when advancing day set cursor to wait cursor, reset to defaul cursr w… by @kuronekochomusuke in https://github.com/MegaMek/mekhq/pull/6077
- Fixed File Path Separator for
RandomEventLibrarieson Windows by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6082 - Adjusted Prisoner Capacity Calculations and Event Logic by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6083
- [RFE 5719] Add setting for minimum daily repair time to MRMS by @Dark-Hobbit in https://github.com/MegaMek/mekhq/pull/6074
- Personality Revamp by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5998
- Refactor/deprecate dead code by @Algebro7 in https://github.com/MegaMek/mekhq/pull/6080
- Issue 6090: Updated Gradle build for MekHQ to include new randomEvents directory by @psikomonkie in https://github.com/MegaMek/mekhq/pull/6091
- Adjusted Reinforcement Arrival Time Scaling, Target Number, and Leadership Budget Logic by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6086
- Issue 6084: Clear leadership units when setting a new scenario. by @psikomonkie in https://github.com/MegaMek/mekhq/pull/6087
- [RFE 4364] Add campaign option to allow duplicate portraits by @Dark-Hobbit in https://github.com/MegaMek/mekhq/pull/6092
- Null Check for Random Dependents by @psikomonkie in https://github.com/MegaMek/mekhq/pull/6095
- Updated Academy Training Types in
Unit Education.xmlby @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6097 - Corrected Glossary Links For Fatigue by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6098
- Fixed Prisoner Capture And Processing Logic by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6099
- Refactored Unsupported Unit Handling by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6100
- Simplified Enum References And Removed Legacy Scenarios by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6101
- Fixed Incorrect Seed Force in Resupply Interceptions by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6102
- Added Fatigue Gain Mechanism for Training Combat Teams by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6103
- Fixed
NullPointerExceptionInRandomizeAroundSpecifiedPlanetby @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6104 - Refactored StratCon Scenario Retrieval And Table Rendering by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6105
- Updated Scenario Briefings and Objectives by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6108
- Fixed Maternity Leave Activation Logic by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6109
- [Issue 6010] Fix incorrect term in autosave settings by @Dark-Hobbit in https://github.com/MegaMek/mekhq/pull/6114
- MekHQ Issue 3655: Fix vehicle crew requirements for trailers by @psikomonkie in https://github.com/MegaMek/mekhq/pull/6116
- Issue 6112: Fix BA Ammo Issues by @psikomonkie in https://github.com/MegaMek/mekhq/pull/6118
- Multiple Immersive Dialog Improvements by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6124
- Improved Effective Fatigue Handling and Fixed Target Selection in POISON Event Effects by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6125
- Fixed Duplicate Resupply Processing for Active AtB Contracts by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6126
- Adjusted Resupply Scaling Logic by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6127
- Removed Non-Current Scenario Status Handling In
CommandCenterTab.javaby @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6128 - Prevented New Contract Offers When an Active Contract Exists by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6129
- Refactored
ReputationFactorTo UseDoubleInstead OfIntegerby @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6130 - Enabled Autosave Before Missions By Default by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6131
- Added Age Calculation In Personnel Table Column by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6132
- Adjusted Scenario Templates for Arrival Turn and Objectives by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6133
- Refactored Campaign Force Value Calculation by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6134
- Added Auto-Logistics Support For Actuators, Jump Jets, And Engines by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6135
- Updated Unit Count Logic When Determining if There is a Force Deployment Deficit by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6137
- Fixed Multiple Gray Monday Bugs by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6136
- Copyright updates by @rjhancock in https://github.com/MegaMek/mekhq/pull/6140
- Revert "Copyright updates" by @rjhancock in https://github.com/MegaMek/mekhq/pull/6141
- Issue 5928: Add cargo bays as valid tactical transport type (for infantry) by @psikomonkie in https://github.com/MegaMek/mekhq/pull/5929
- Updated Cargo Requirement Label And Text Formatting by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6148
- Fixed Incorrect Quotation Escaping In
PrisonerEventsProperties File by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6149 - Updated Resource Bundle Reference In
CapturePrisonersby @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6150 - Fixed Incorrect Quotation Escaping In
ResupplyProperties File by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6152 - Swapped Order Of Dependent Removal And Addition Logic by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6153
- Corrected Typos in
Education Module.pdfby @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6154 - Added New Academies To Prestigious Academies Dataset by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6156
- Adjusted Planetary Acquisitions to use the campaign option for Delivery Scale to make deliveries optionally slower by @psikomonkie in https://github.com/MegaMek/mekhq/pull/6161
- Updated Manual Unit Rating Modifier Range by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6162
- Refactored
updatePartInUseDataFor Improved Readability and Logic Flow by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6138 - Renamed Method For Improved Clarity by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6159
- Replaced Magic Numbers With Constants For Scenario IDs by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6160
- Enforced Skill Value Boundaries by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6139
- Disabled Time Traveling in Campaign Options; Fixed Campaign Options Start Up in Abridged Mode by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6147
- Refactored Prisoner Context Menu Behavior by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6151
- Added Mothball Option for Unit Market Deliveries by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6155
- Updated Battlefield Control Logic in Scenarios by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6157
- Fixed Duplicate StratCon Deployments by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6158
- fix: ACAR - automatically change the color of the bot for another color if there is a collision by @Scoppio in https://github.com/MegaMek/mekhq/pull/6163
- fix: PACAR auto-start only when using CommanderGUI by @Scoppio in https://github.com/MegaMek/mekhq/pull/6164
- JavaDoc Generation and Deployment by @rjhancock in https://github.com/MegaMek/mekhq/pull/6176
- Updated
PartsTableModel.javaTo Better Indicate Brand-New Status in Quality Column by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6169 - Refactored
PersonnelStatus.javaEnum and Colorized Status Changes by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6170 - Corrected Resupply Interception Placeholder Syntax by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6171
- Updated Reinforcement Logic to Better Support GM Overrides by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6172
- Corrected Support Points Removal Logic by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6173
- Updated
RandomDependents.java: Fixed Reporting & Optimized by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6175 - Issue 6123: Mark drones as unsupported in MHQ. by @psikomonkie in https://github.com/MegaMek/mekhq/pull/6177
- Batch 1 of Copyright Header Updates. by @rjhancock in https://github.com/MegaMek/mekhq/pull/6197
- Copyright fix part 2 by @rjhancock in https://github.com/MegaMek/mekhq/pull/6198
- Copyright updates part 3 by @rjhancock in https://github.com/MegaMek/mekhq/pull/6219
- Copyright Updates Part 4 by @rjhancock in https://github.com/MegaMek/mekhq/pull/6223
- Issue 6180: Fix Parts in Use Dialog selling wrong number of parts by @psikomonkie in https://github.com/MegaMek/mekhq/pull/6201
- Enforced Exchange Salvage for Contracts vs. Clan Factions Prior to Tukkayid by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6190
- Added
nullProtection During Prisoner Capture to Avoid Lockup in Non-AtB Campaigns by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6195 - Fixed Non-Binary Pronoun Support for Personality Generator; Added Additional Quirks; Expanded Characteristic Variants; Fixed Personality Generator by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6202
- Added Suppress Inspection Annotations To
PrisonerEvents.propertiesby @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6203 - Added Suppression Of UnusedProperty Inspection Comment by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6204
- Added Suppression Of UnusedProperty Inspection Comment by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6205
- Part 5 Copyright Updates by @rjhancock in https://github.com/MegaMek/mekhq/pull/6232
- Final batch of updates for Copyright Headers. by @rjhancock in https://github.com/MegaMek/mekhq/pull/6234
- Feat/pacar kill convoys by @Scoppio in https://github.com/MegaMek/mekhq/pull/6222
- Reduced Attempt Count For Capturing Prisoners by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6206
- Fixed Unit Eligibility Logic For Frontline and Leadership Units by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6207
- Rebalanced Support Point Negotiation Logic by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6208
- Updated Reinforcement Target Calculation Logic by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6209
- Updated Combat Teams, Roles, Training & Reinforcements.pdf by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6210
- Removed Requirement for Field Kitchens to Be Maintained by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6211
- Added Fatigue Display when Assigning Forces to Scenarios by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6212
- Fixed Image Scaling Stopping Campaign Options IIC from Launching by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6213
- Fixed Copy-Pasting of Skill Values in Campaign Options IIC by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6214
- Removed Deprecated Label From Kill XP Awards in Campaign Options IIC by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6215
- Improved Logical Flow of Experience-Based Salary Multipliers in Campaign Options IIC by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6217
- Fixed Incorrect Loading/Saving of Options in Campaign Options IIC by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6218
- Fixed Tooltips and Formatting in Campaign Options IIC by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6220
- Corrected AutoResolve Campaign Option Layout by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6221
- Fixed Origin System-Planet Selection to Ensure No Null Values in Campaign Options IIC by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6224
- Updated Part Saving to Always Save 'Brand New' Status by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6225
- AtB Bonus Roll Units Now Take 1 Day to Arrive by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6226
- Improved Resupply Focus Handling And Dialog Messaging by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6227
- Adjusted Order of Personnel and Dependent Processing in New Day by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6230
- Updated Curriculums For Local Academy Administration Courses by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6231
- Added Missing SPAs to Campaign Options IIC by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6235
- Fixed SPA Editing in Campaign Options IIC by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6236
- Added 'Can Use' Filter to Owned Unit Picker by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6237
- Added Automatic Assignment of 'Clan Pilot Training' SPA to Clan Personnel by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6238
- Fixed Assignment of Player DropShip to Random Scenarios by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6233
- Corrected Minimum Interception Chance in Resupply Logic by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6239
- Adjusted Resupply Tonnage Calculation to Enforce a Minimum Weight of 1 Ton by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6240
- Skipped Scenarios After Contract End Date by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6241
- Fixed Incorrect Alphabetical Sorting of Skills by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6242
- Reduced the Reinforcement Arrival Time of Non-Spheroid AeroSpace Assets (Including DropShip Transported Units) by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6243
- Rebranded 'Tactics Skills' Campaign Options to 'Command Skills'; Expanded Coverage to Include Leadership and Strategy by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6246
- Fixed Artillery, Anti-Mek, and Secondary Skill Spinner Min and Max Values in Campaign Options IIC by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6247
- Added Limb Replacement Functionality to Advanced Medical by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6248
- Decoupled Campaign Dependencies in Nag Logic and Tests by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6249
- Corrected Scenario Objectives in Close Air Support Template by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6252
- Added 829 New Callsigns by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6254
- Fix MHQ 3175: load Campaign Options and Game Options before everything else by @Sleet01 in https://github.com/MegaMek/mekhq/pull/6255
- Adding a simple admin skill explainer document. by @stonewall072 in https://github.com/MegaMek/mekhq/pull/6256
- Fixed Campaign Victory Point Handling For Crisis Scenarios (Jail Break and Resupply Interception) by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6253
- Added Admin Strain Nag Dialog by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6251
- Corrected One-Way Sync Between MegaMek and Campaign Options by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6271
- Updated Stock Presets for 50.04; Fixed Critical Preset Loading Bug; Retired 'Campaign Operations (StratCon)' Preset by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6260
- Fixed Gray Monday Loans; Improved AtB Modifier Handling by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6261
- Added Initiative Bonuses from Tactics to Princess Units by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6263
- Corrected Arrival Turn Values in a Few Scenario Templates by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6268
- Fixed Typographical Error in GrayMonday Properties by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6272
- Refactored Skill Overrides; Added Randomization Logic; Added AeroSpace Ronin by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6273
- Fixed Enemy Picker Logic And Added Faction Validation by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6278
- Fixed Logic In Prisoner Nag And Updated Unit Tests by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6279
- Corrected Assassination Scenario Briefing by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6280
- Fix 6267: Set each entity starting position explicitly by @Sleet01 in https://github.com/MegaMek/mekhq/pull/6281
- Uncouple Tactics-based Commander Init setting from SPA, Edge, and Implant options by @Sleet01 in https://github.com/MegaMek/mekhq/pull/6282
- Increased Minimum Skill Requirement For Replacement Limb Procedures to Match RAW by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6286
- Removed Infirmary Background Image by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6287
- Added Handling for When Unit Quality is Manually Set to Empty or
nullQuality by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6291 - Added Specific Handling for Legacy Prisoner Capture Styles by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6292
- Fixed Field Kitchen Ignore Non-Combatants Option by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6274
- Updated Label Texts for Clarity in Campaign Options IIC by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6294
- Added Employer Modifiers to Contract Negotiations by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6298
- Changed Filter Panel to Display by Default in Interstellar Map Panel by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6296
- Disabled Remove CVP and Remove SP Options if GM Mode is Disabled; Allowed GMs to Take SP and CVP into Negative by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6299
- Fixed Support Point Generation Soft Cap by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6300
- Removed Timer Delay for Filter Panel in Interstellar Map Tab by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6297
- Issue 6302: Refit will now properly consider different qualities as "used for refit planning" by @psikomonkie in https://github.com/MegaMek/mekhq/pull/6307
- Archived AtB Documentation by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6301
- Fixed Deployment Turn Calculation For Mounted Reinforcements by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6303
- Added Note About SP Spending in Reinforcement Dialog by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6304
- Corrected Multiple Facility Errors by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6305
- Add canon static planet data and sources by @AaronGullickson in https://github.com/MegaMek/mekhq/pull/6306
- Removed the Ability for Busy Combat Teams to Scout Neighboring Coords by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6310
- Corrected Resource Bundle Reference In
PrisonerRansomEventDialogby @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6314 - Fixed Bot Force Template Mapping Issue in AtB Scenarios by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6317
- New Splash images by @SJuliez in https://github.com/MegaMek/mekhq/pull/6322
- Fixed MekHQ Throwing Meks into Low Altitude Scenarios by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6321
- Added Early Exit for Objective Determination Self-Correction Loop by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6319
- Added MekHQ User Guide PDF by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6323
- Updated New Player Guide PDF by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6325
- Corrected Dependent Arrival Reporting by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/6330
New Contributors
- @stonewall072 made their first contribution in https://github.com/MegaMek/mekhq/pull/6256
Full Changelog: https://github.com/MegaMek/mekhq/compare/v0.50.03...v0.50.04