| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| README.md | 2024-12-30 | 24.2 kB | |
| v0.50.02-Development source code.zip | 2024-12-30 | 589.3 MB | |
| Totals: 2 Items | 589.3 MB | 0 | |
What's Changed
- Fix BattleArmor customization/refit overweight check. by @Setsul in https://github.com/MegaMek/mekhq/pull/5187
- Re-enabled CamOps Contract Market Method by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5206
- Re-enabled Confirm Preset Option for New Campaign Preset Picker by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5207
- Handled Exception when Fetching Force by ID in
StratconPanelby @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5208 - Increase Time Limit Scale Factors in Scenario Templates by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5209
- Reduced Force Multiplier for Pirate Scenarios by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5211
- Fix Spouse Dependency Check in Divorce Logic. by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5212
- Enhanced Mothballing in
ContractAutomationby @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5213 - Corrected Unit Site Comparison Logic by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5214
- Refactored
getCurrentPrisonersto usegetActivePersonnelby @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5215 - Reputation Error Corrections & Report Reformatting by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5216
- Enhanced INVALID Formation Level Checking by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5217
- Lowered Capture Percentage Requirement to 25% by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5222
- Adjusted Command Rights Scenario Modifiers by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5223
- Updated Force Generation for Irregular Scenarios by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5224
- Removed Legacy AtB Guaranteed SPAs by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5225
- Renamed "Add Funds" to "Add Transaction" for Clarity by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5227
- Added Monthly StratCon Support Points Generation by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5228
- Generate required lances for manual AtB contracts for StratCon init by @jslater89 in https://github.com/MegaMek/mekhq/pull/5232
- Refined Turnover Prompt Dialog Text by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5234
- Rename TroopSpace to InfantryCompartment by @SJuliez in https://github.com/MegaMek/mekhq/pull/5173
- Update Rank Systems to Version 0.50.2-SNAPSHOT by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5210
- Issue 5239 simulated relationship behavior fixes by @psikomonkie in https://github.com/MegaMek/mekhq/pull/5240
- Fix Typo and Added
nullcheck inRetirementDefectionTrackerby @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5242 - Updated MekHQ Morale & StratCon Scenario Spawn Methods by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5243
- Auto-Resolve: Make princess take the reins so you can play a game of spreadsheets! by @Scoppio in https://github.com/MegaMek/mekhq/pull/5155
- Added Better Handling for Negative Skill Levels by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5244
- [FG3] Updated Aircraft Force Generation, Unit Culling, and Added ProtoMeks by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5247
- Issue 5236 - My Mechwarrior Won't Stop Having Babies - Corrected GetA… by @psikomonkie in https://github.com/MegaMek/mekhq/pull/5248
- Issue 4849: Replaced Cubicles Persist after Saving & Loading by @psikomonkie in https://github.com/MegaMek/mekhq/pull/5251
- fix: adds null check before accessing skill property by @Scoppio in https://github.com/MegaMek/mekhq/pull/5252
- allows to select a previous engineer or new crew member to activate large vessels by @Scoppio in https://github.com/MegaMek/mekhq/pull/5253
- Fixing bug [#4163]. This allows the left thruster to be a missing part by @TenkawaBC in https://github.com/MegaMek/mekhq/pull/5254
- Issue 4085: MegaMek fails to load Dropship sent from MekHQ by @psikomonkie in https://github.com/MegaMek/mekhq/pull/5255
- Add Persistent Initiative Bonus to campaign by @DM0000 in https://github.com/MegaMek/mekhq/pull/5257
- Personnel Report Fix by @DM0000 in https://github.com/MegaMek/mekhq/pull/5258
- Renamed 'Lances' to 'Strategic Formations', Expanded Functionality by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5250
- Added initiativeMaxBonus to Campaign by @DM0000 in https://github.com/MegaMek/mekhq/pull/5260
- Refactored Strategic Formation Weight Categories by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5263
- Refactored Scenario Force Building Logic. by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5264
- Refactored Morale Calculations and Logging by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5266
- Refactored Strategic Formations by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5268
- Null checks in manual contract generation by @DM0000 in https://github.com/MegaMek/mekhq/pull/5270
- Corrected Availability Syntax in
3075.xmlby @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5279 - BriefingTab Fix by @DM0000 in https://github.com/MegaMek/mekhq/pull/5272
- Implemented Advanced StratCon Reinforcements by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5273
- Improved Logging for Force Generation Process. by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5274
- Campaign now uses pickRandomCamouflage when initialized by @DM0000 in https://github.com/MegaMek/mekhq/pull/5276
- Centralized Formation Size Logic & Adjusted Contract Required Lance Count by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5280
- Refactored CVP Conversion to Removal of CVP. by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5282
- Adjusted Support Points Negotiation Logic by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5283
- Remove Origin Node Name from Lance Assignment Table by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5284
- Added Sector Column to
ScenarioTableModelby @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5287 - Fixed
SVArmorPrice Calculation by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5289 - Adjusted TO&E Menu Option Availability by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5291
- Corrected Further XML Availability Formatting Errors by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5293
- Refactored Leadership Unit Selection Logic by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5281
- Removed Predictable Scenario Generation Schedule by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5286
- Added Recalculation of Scenario Objectives when Assigning Forces by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5290
- Updated Sector Display & Expanded Scenario Information by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5292
- Fix spelling in camo folder name by @DM0000 in https://github.com/MegaMek/mekhq/pull/5306
- Fixed Typo in 'Fourth Succession War' Naming by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5294
- Issue 5256: Refactored MekHQ Unit's Gunners to be Set to ensure gunners are unique by @psikomonkie in https://github.com/MegaMek/mekhq/pull/5295
- Simplified Modifier Briefing Text in
AtBScenarioModifierby @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5296 - Enhanced Formatting in StratCon Scenario Information by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5297
- Issue 5195: Made completion/finished by day calculation unambiguous by @psikomonkie in https://github.com/MegaMek/mekhq/pull/5298
- Fixed Theatre of War Faction Checks by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5307
- Issue 5311: Marriage Announcements Not Appearing in Daily Activity Log by @psikomonkie in https://github.com/MegaMek/mekhq/pull/5313
- Improved Unit Substitution by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5314
- Corrected Calculation of Age Difference When Marrying Personnel by @psikomonkie in https://github.com/MegaMek/mekhq/pull/5341
- Issue 5333: Show Hired personnel's name change by @psikomonkie in https://github.com/MegaMek/mekhq/pull/5335
- Disable Advance Day Button While Advance Day is in Progress by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5355
- Issue 5373: Fixed fix references not adding gunners by @psikomonkie in https://github.com/MegaMek/mekhq/pull/5374
- MHQ part of Fix 6240: era-illegal asf bombs by @Sleet01 in https://github.com/MegaMek/mekhq/pull/5337
- Removed VIP Capture Scenarios, Added Role Templates, Fixed Objectives by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5338
- Refactored Cargo Capacity Calculations and Reporting. by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5339
- Renamed
Strategic FormationstoCombat Teamsby @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5340 - Refactored Required Lances Calculation Logic by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5351
- Refactored Objective Time Scaling to Handle Edge Cases. by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5352
- Corrected Briefing Room Unit Editing Menu Condition by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5353
- Reassigned StratCon Force Assignment Picker as Modal by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5354
- Fixed Multiple-Nag Bug by Refactoring in-app New Campaign Handling by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5357
- Simplified Splash Screen Button Text by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5359
- Refactored StratCon Tab Layout and Improved UI Design. by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5361
- Scouts, Scout: Refactored StratCon Scenario Deployment to Support Scout Role Behavior by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5362
- feat: env var mm.profile=dev makes log print on console by @Scoppio in https://github.com/MegaMek/mekhq/pull/5368
- Refactored Combat Team Validation Logic, Loosened Combat Team Requirements by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5346
- Disabled Startup Screen Buttons during Actions by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5358
- Fixed Incorrect Color Usage for Quality Decline Messages by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5366
- Added Requirement for Training Lances to be Deployed to a StratCon Track by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5363
- Removed Monthly & Mission Accomplished XP Awards from Children & Dependents by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5381
- Renamed 'Unassigned' Combat Team Role to 'In Reserve' by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5364
- Refactored Logic for Retrieving Deployable Combat Forces by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5365
- Establishment of a Requested Stock % feature, and automating weekly checks to keep spare parts in stock (Second Try) by @Lapras in https://github.com/MegaMek/mekhq/pull/5382
- Fixed Save Bug by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5386
- Adjusted Marshaling and Unmarshaling of New AutoLogistics Module by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5387
- Abstract Combat Auto Resolve by @Scoppio in https://github.com/MegaMek/mekhq/pull/5389
- Fixed Experience Rating Parsing to Handle Invalid Character by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5393
- Updated StratCon Deployment Mechanics by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5395
- Corrected Scenario Briefings by Removing Explicit Turn Limits. by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5396
- Prevent Reserved Formations from Being Deployed to StratCon by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5397
- Adjusted Dependent Addition & Removal Logic by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5398
- Capped Negotiated StratCon Support Points at Sector Count by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5399
- Removed Contract Breach References in Scenario and Loan Events by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5400
- Set Default Maintenance Multiplier for Salvaged Units by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5401
- Disabled Commit Forces Button when No Forces Selected by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5403
- Fixed Force Commanders Changing on Load by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5405
- Refactored
StratconScenarioWizardto use a Scroll Pane by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5404 - chore: following naming convention inside the I18n class by @Scoppio in https://github.com/MegaMek/mekhq/pull/5407
- fix: change how damage is applied on ACAR by @Scoppio in https://github.com/MegaMek/mekhq/pull/5411
- Rolled Back [#5399] by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5412
- Implemented Resupply Module by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5158
- fix: resolve only run the very long auto resolve in special ocasions by @Scoppio in https://github.com/MegaMek/mekhq/pull/5415
- Refactored StratCon Campaign Management Dialog by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5413
- Fixed Passenger Capacity Calculation in CamOps Reputation by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5414
- Fixed Incorrect Ordering in Personnel Status Change Switch by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5416
- Refactored Personnel Handling on New Day by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5417
- Fixed Divorce Logic by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5418
- Improved StratCon Force Picker & Renamed
LayeredForceIconOperationalStatustoOperationalStatusby @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5419 - Set Minimum Target Skill Level in Mass Training Dialog to 1 by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5421
- Added Missing Tile Images to Stratcon Biome Manifest by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5422
- Updated TO&E to Use "Support" Term instead of "Non-Combat" by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5423
- Fixed NPE in Caused by Deployment Attempt in Integrated Command by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5424
- Added Notification for Users Attempting to Manually Deploy on Integrated Commands by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5425
- Fixed Unit Check in Combat Team Status Evaluation by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5427
- Added Combat Teams & Support Forces Documentation by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5428
- Archived Outdated Against the Bot Documentation by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5429
- Fixed Force Deployment Order Bug by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5434
- Halved Duration of Recon Scenarios by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5435
- Adjusted Scenario Modifiers BV & Unit Count Contribution by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5436
- Added Further Edge Case Handling for Turn Limit Scenario Objectives by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5437
- fix: quick bandaid for gun emplacements in ACAR by @Scoppio in https://github.com/MegaMek/mekhq/pull/5438
- Fixed Combat Team Eligibility Check by Rolling Back Use of
getAllUnits()by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5450 - Fixed Force Removal Bug in TO&E, Fixed Convoy-Support Force Option Bug by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5449
- Refactored Conventional Fighter Handling in StratCon by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5447
- Updated Convoy Scenarios to Exclude BV and Unit Count Contribution for Convoy Units by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5446
- Removed Remaining Instance of Undeploy Functionality when StratCon is Enabled by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5444
- Updated Naming of AtBLanceRole Class, Added Auxiliaries Combat Role by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5443
- Feat/acar mode selection by @Scoppio in https://github.com/MegaMek/mekhq/pull/5454
- Added Motive System Exclusion in Resupply Eligibility by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5456
- Refactored Resupply Logic and Streamlined Cargo Calculations. by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5457
- Clarified Speaker Names in Resupply Dialogs by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5458
- Added Notification for Dispatched Convoys During Resupplies by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5459
- Fixed Legacy AtB Battle Chance Spinner Array Indexing Bug by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5463
- Adjusted Force Multipliers in Emergency Convoy Defense - VTOL Scenario Template by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5469
- Issue 5467: When resetting pilot check campaign settings for edge/SPA properly by @psikomonkie in https://github.com/MegaMek/mekhq/pull/5468
- Fix NPE when searching for primary force in Stratcon scenario generation by @jslater89 in https://github.com/MegaMek/mekhq/pull/5489
- Refined Deploy/Undeploy Menu Behavior for GM Permissions. by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5460
- Improved Reinforcement Transparency and User Control by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5462
- Corrected Date of Resupply Interception Scenarios & Added Clarity to Scenario Names by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5466
- Fixed Monthly Facility Support Point Gains & Added Functionality to Allied Industrial Facilities by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5471
- Renamed Fight, Defense, and Scouting Combat Role Names by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5473
- Fixed Resupply Smuggler Dialog Formatting by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5475
- Added Missing Anti-Mek Skill to Battle Armor Basic Training In-Unit Education Curriculum by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5476
- Fixed Transportation Capacity and Requirement Calculations by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5491
- Refactored Loot Description for Clarity by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5492
- Added Name for Resupply Loot by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5493
- Fixed Marshalling and Unmarshalling of
stratConScenarioTypeby @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5494 - Replaced
Combat Teams & Support ForcesDocumentation with an Updated Version by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5495 - Updated Documentation PDFs in Personnel Modules and Unit Markets by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5496
- Renamed Supply Depots to Space Ports, Buffed Support Point Gain by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5472
- Rewrote & Reworked Training Combat Role by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5477
- Updated Force Refresh Logic in
TOEMouseAdapterby @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5510 - Added Compatibility Handlers for Legacy Save File Support by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5512
- Update contract scenarios to replace VIP Capture objectives by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5502
- Fixed Duplicated autoAwards Trigger in New Day by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5504
- Updated Resupply Mechanics, Added Documentation by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5501
- AutoLogistics fix for issue [#5480] by @Lapras in https://github.com/MegaMek/mekhq/pull/5507
- Autologistics Fix for issue [#5479] by @Lapras in https://github.com/MegaMek/mekhq/pull/5511
- feat: made damage delivery more granular, fixed error with morale nevever checking by @Scoppio in https://github.com/MegaMek/mekhq/pull/5509
- ACAR: More damage for ejected units by @Scoppio in https://github.com/MegaMek/mekhq/pull/5513
- Updated Space Scenario OpFor Deployment & Arrival by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5528
- Renamed 'requiredScenario' to 'turningPoint' in StratCon by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5526
- Refactored Support Point Negotiation into a Dedicated Class; Fixed Initial Support Point Pool Bug by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5525
- Added "Refused Engagement" ScenarioStatus by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5523
- Refactored Personnel Filtering Logic for Field Kitchens...Again by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5518
- Fixed Recon Scenario Spawn; Fixed Bugs Related to Role Name Changes by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5527
- Fixed Training Logic to Handle Empty Skill Lists by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5529
- chore: added doc for acar by @Scoppio in https://github.com/MegaMek/mekhq/pull/5532
- Implemented Nag Dialog Visual & Code Improvements by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5522
- Added Travel Description Report to Transit Automation by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5514
- Adjusted Required Scenario Distribution to More Evenly Award CVP; Reduced Scenario Sizes for House & Integrated Commands by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5524
- Refactored Pilot Starting Age Calculation by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5540
- Further Adjustments to Starting Ages by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5541
- Corrected Auxiliary Deployment Restrictions by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5536
- Corrected Reinforcement Interception Map Type by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5537
- Fixed Typo in Resupply Roleplay Event by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5538
- Adjusted Force Role Weighting in DropShip Defense Scenario Templates by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5539
- Temporarily Disabled Non-Launch Ready Options by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5545
- Refactored
ScenarioTypeParsing Logic by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5549 - Remove User Preferences Handling from
BatchXPDialogby @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5550 - Refactored Initial Education Logic by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5551
- Corrected Loading & Unloading of Prior Failed Entrance Exams by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5552
- Refactored Ally and Enemy Rating Calculations for Contracts by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5557
- Refactored Combat Roles for Clarity by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5558
- Fixed Support Point Negotiation Report by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5560
- Added Missing in-House Bootcamps for NCOs, Warrant Officers, and Officers by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5561
- Fixed Entrance Exam Logic and Added Tooltip Display by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5562
- Log jvm parameters by @kuronekochomusuke in https://github.com/MegaMek/mekhq/pull/5563
- Refactored StratCon Reinforcement Dialog & Added GM Reinforcement Option by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5565
- Refactored Nag Dialog Checks to Improve Performance by @IllianiCBT in https://github.com/MegaMek/mekhq/pull/5566
New Contributors
- @psikomonkie made their first contribution in https://github.com/MegaMek/mekhq/pull/5240
- @TenkawaBC made their first contribution in https://github.com/MegaMek/mekhq/pull/5254
- @DM0000 made their first contribution in https://github.com/MegaMek/mekhq/pull/5257
- @Lapras made their first contribution in https://github.com/MegaMek/mekhq/pull/5382
Full Changelog: https://github.com/MegaMek/mekhq/compare/v0.50.01...v0.50.02