lwjglbook-leg is the companion code repository for the “3D Game Development with LWJGL 3” book, offering a practical learning path for building a 3D game engine in Java using the Lightweight Java Game Library (LWJGL). It covers the implementation of a modern OpenGL-based engine from scratch, guiding readers through key concepts such as rendering, lighting, animation, input handling, and scene management. This project serves as an excellent educational resource for Java developers interested in graphics programming and game development.
Features
- Complete 3D game engine built using LWJGL 3
- Modern OpenGL rendering pipeline with shaders
- Scene graph implementation for object management
- Supports directional, point, and spot lighting
- Texture loading and material system
- Camera controls with FPS-style movement
- OBJ model loading and basic animation support
- Input handling for keyboard and mouse
- Modular structure ideal for learning and experimentation
Categories
Game Development FrameworksLicense
Apache License V2.0Follow lwjglbook
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