| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| LiteNetLib 1.2.0 source code.tar.gz | 2024-01-10 | 2.2 MB | |
| LiteNetLib 1.2.0 source code.zip | 2024-01-10 | 2.3 MB | |
| README.md | 2024-01-10 | 923 Bytes | |
| Totals: 3 Items | 4.5 MB | 0 | |
- Derive NetPeer from IPEndPoint (so to get EndPoint of peer you just use peer instead of peer.RemoteEndPoint)
- Add .NET8+ garbage less
Socket.Send/Socket.Receive - Add .NET5+ Member Trimming Annotations
- Add
NetDataReader.Get(out ...)methods - Add
NetManager.SendToAllwithReadOnlySpan - Add
NetDataReader.GetRemainingBytesSpan() - Add optional
NetManager.DontRouteoption for sockets (for specific cases) - Sort Network Interfaces to prefer Wifi over Cellular (local ip)
- Process shutdown error (for specific cases)
- Fix
AllowPeerAddressChangeworks only if you implementIPeerAddressChangedListener(now it works without implementing) - Better protections for broken data (fixes some critical cases that can "crash" server)
- Overall optimizations For installation in typical .NET project use nuget package For Unity use sources zip and copy directory LiteNetLib to your project