| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| LiteNetLib 1.1.0.tar.gz | 2023-04-24 | 2.3 MB | |
| LiteNetLib 1.1.0.zip | 2023-04-24 | 2.4 MB | |
| README.md | 2023-04-24 | 776 Bytes | |
| Totals: 3 Items | 4.7 MB | 0 | |
- Use old behaviour of reading empty strings from
NetDataReader(string.Emptyinsteadnullas in 0.9.5.2) - Reverted channels code to 0.9.5.2 (change
ConcurrentQueuethat spawns garbage back toQueue) - Don't get from pool packets bigger than
MaxSinglePacketSize(0.9.5.2 behaviour) - Remove dual mode support (because it slower than separate sockets, also doesn't work on some platforms including OSX).
- Use one thread for both sockets IPv4 and IPv6.
- Replace event queue by linked list type of queue. Fixes possible multithreaded bugs
- Update documents to netstandard2.1
PausedSocketFix(iOS unity) improved
For installation in typical .NET project use nuget package For Unity use sources zip and copy directory LiteNetLib to your project