| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| LiteNetLib 1.3.0 source code.tar.gz | 2024-11-22 | 2.2 MB | |
| LiteNetLib 1.3.0 source code.zip | 2024-11-22 | 2.3 MB | |
| README.md | 2024-11-22 | 1.3 kB | |
| Totals: 3 Items | 4.5 MB | 0 | |
- Stop running NetManagers in Unity in OnApplicationQuit (when using library source code)
- Disable MTU discovery by default because some routers can break detection and connection in result. Remove
UseSafeMtu(for this just useMtuOverride). To enable MTU discovery setNetManager.MtuDiscoverytotrue - Add optional argument max processed events into
PollEventsandManualReceive(fix [#528]) - Add methods to serialize and deserialize array of nested
INetSerializableintoNetDataReader/Writer - Add
GUIDserialization toNetSerializer/NetPacketProcessor - Add
SendUnconnectedMessagewithReadOnlySpanargument - Add
NetDataWriter.AsReadOnlySpan() - Add
GetRemainingBytesMemorymethod toNetDataReader.(fix [#560]) - Make PeerTimers and ElapsedMilliseconds as float (fix [#521])
- Improve
NetDataWriter/Readerstrings. - Add
PutLargeString(with int size) andGetLargeStringintoNetDataWriter/Reader - Fix
ObjectDisposedExceptionwith Native Sockets (fix [#542]) - Lock unreliable channel only if there is pending packets
- Unreliable packets optimization
For installation in typical .NET project use nuget package For Unity use sources zip and copy directory LiteNetLib to your project