Download Latest Version readme.txt (15.5 kB)
Email in envelope

Get an email when there's a new version of lgck

Home / Lgck_Builder / 0.5.0.7
Name Modified Size InfoDownloads / Week
Parent folder
lgck-builder-static-win32.zip 2011-04-04 1.2 MB
lgck-setup.exe 2011-04-02 8.4 MB
readme.txt 2011-04-02 721 Bytes
110402_lgck.zip 2011-04-02 1.3 MB
Totals: 4 Items   10.9 MB 0
*** 0.5.0.7

- ENGINE: Created CActor which replaces CLevelEntry at runtime.
- ENGINE: reorganized the code to be more OO-like
- ENGINE: added NO_SPLAT flag to prevent player from crushing monsters
- ENGINE: added properties `max active bullets`, `fire rate`
- ENGINE: improved the collision detection code
- ENGINE: maxFall property now applies to monster
- ENGINE: bullet to monster attack now do damage
- LUA: added isHidden(), isDead(), land(), triggerHitState() 
- LUA: added isMonster(), getPlayerC(), getPlayer()
- LUA: added tryPath(), stopAnimation(), callObjEvent(), killSprite(), spawn()
- EDITOR: added menu items: view source, edit object 
- EDITOR: new shortcuts F9 and SHIFT-F9 (edit local, edit object)
 
Source: readme.txt, updated 2011-04-02