| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| lgck-builder-static-win32.zip | 2011-04-04 | 1.2 MB | |
| lgck-setup.exe | 2011-04-02 | 8.4 MB | |
| readme.txt | 2011-04-02 | 721 Bytes | |
| 110402_lgck.zip | 2011-04-02 | 1.3 MB | |
| Totals: 4 Items | 10.9 MB | 0 | |
*** 0.5.0.7 - ENGINE: Created CActor which replaces CLevelEntry at runtime. - ENGINE: reorganized the code to be more OO-like - ENGINE: added NO_SPLAT flag to prevent player from crushing monsters - ENGINE: added properties `max active bullets`, `fire rate` - ENGINE: improved the collision detection code - ENGINE: maxFall property now applies to monster - ENGINE: bullet to monster attack now do damage - LUA: added isHidden(), isDead(), land(), triggerHitState() - LUA: added isMonster(), getPlayerC(), getPlayer() - LUA: added tryPath(), stopAnimation(), callObjEvent(), killSprite(), spawn() - EDITOR: added menu items: view source, edit object - EDITOR: new shortcuts F9 and SHIFT-F9 (edit local, edit object)