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Home / Lgck_Builder / 0.5.0.6
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*** 0.5.0.6

- GUI: added status text to all menu items
- LUA: added setImage(), getImage(), Sprite:SetImage()
- LUA: added setState(), findSprite(), alert()
- LUA: added getExtra(), getExtraC(), getExtraUID()
- LUA: added triggerPlayerHitState()
- LUA: added hitTest(), hitTestC()
- LUA: added Extra class to provide access to sprites runtime data (readonly)
- ENGINE: onZKEY event called for player object when Z-KEY is pressed
- ENGINE: ZKeyTrigger class no longer changes the image of the source object
- ENGINE: noChangeAtDeath flag to preserve sprite corpses
- ENGINE: three jump modes available (VLA3, GIANA and MIXED)

I know this was an issue of contentions for many people. Here are the new 
options available:

VLA3: is the engine default; you need to press JUMP + AIM
GIANA: press UP to jump and move LEFT/RIGHT 
MIXED: press JUMP and move LEFT/RIGHT 

The big difference between GIANA and MIXED is that the later also lets you 
climb ladders. :D 
Source: readme.txt, updated 2011-03-28