| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| readme.txt | 2011-03-28 | 960 Bytes | |
| 110328_lgck.zip | 2011-03-28 | 1.3 MB | |
| Totals: 2 Items | 1.3 MB | 0 | |
*** 0.5.0.6 - GUI: added status text to all menu items - LUA: added setImage(), getImage(), Sprite:SetImage() - LUA: added setState(), findSprite(), alert() - LUA: added getExtra(), getExtraC(), getExtraUID() - LUA: added triggerPlayerHitState() - LUA: added hitTest(), hitTestC() - LUA: added Extra class to provide access to sprites runtime data (readonly) - ENGINE: onZKEY event called for player object when Z-KEY is pressed - ENGINE: ZKeyTrigger class no longer changes the image of the source object - ENGINE: noChangeAtDeath flag to preserve sprite corpses - ENGINE: three jump modes available (VLA3, GIANA and MIXED) I know this was an issue of contentions for many people. Here are the new options available: VLA3: is the engine default; you need to press JUMP + AIM GIANA: press UP to jump and move LEFT/RIGHT MIXED: press JUMP and move LEFT/RIGHT The big difference between GIANA and MIXED is that the later also lets you climb ladders. :D