Lance is a real-time multiplayer game server framework designed to simplify the development of synchronized online games. It provides an extensible Node.js–based server where all game logic runs centrally. Lance also includes a client-side library that keeps each player’s game state synchronized with the server in real time. To ensure smooth gameplay, it uses efficient networking techniques along with position interpolation and extrapolation. The framework manages user input coordination and shadow objects to reduce the impact of latency. Built-in physics and pseudo-physical movement help create realistic interactions between game entities. Overall, Lance focuses on delivering a smooth visual experience while keeping multiplayer logic reliable.
Features
- Provides a built-in server and client architecture for multiplayer games
- Supports client-side prediction and lag compensation for smooth gameplay
- Implements physics-based movement and collision detection
- Works with WebSockets for real-time data synchronization
- Open-source and designed for scalable multiplayer game development
- Allows integration with various frontend game frameworks like Phaser and Three.js