glsmac is a compact C99 library designed to simplify OpenGL development on macOS by creating a minimal, no-dependency window and OpenGL context setup. It uses only macOS's native APIs (Cocoa and Core OpenGL) without relying on third-party frameworks like GLFW or SDL. This makes it ideal for developers who want tight control over their OpenGL projects, need a lightweight setup for demos or testing, or are writing small graphical utilities without overhead. The code is short, self-contained, and easy to understand, serving as both a useful tool and educational resource.
Features
- Pure C99 library for minimal macOS OpenGL setup
- No external dependencies beyond macOS native APIs
- Creates a window and OpenGL context in under 100 lines of code
- Direct use of Cocoa and Core OpenGL for full control
- Ideal for learning, testing, or rapid prototyping
- Can be embedded in larger C/C++ projects easily
- Keyboard and mouse input event handling support
- Supports OpenGL 3.2+ profiles
- Lightweight and easily extendable for custom needs
Categories
GamesLicense
Affero GNU Public LicenseFollow GLSMAC
Other Useful Business Software
Our Free Plans just got better! | Auth0
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
Rate This Project
Login To Rate This Project
User Reviews
Be the first to post a review of GLSMAC!