| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| README.md | 2021-06-13 | 769 Bytes | |
| Version 1.4 source code.tar.gz | 2021-06-13 | 3.8 MB | |
| Version 1.4 source code.zip | 2021-06-13 | 3.8 MB | |
| Totals: 3 Items | 7.5 MB | 0 | |
- Rendering to a canvas no longer flips everything upside-down
- Added the model:compress() function to make models take less space in ram
- The matrix module and its functions are more efficient
- Removed unused matrix functions
- g3d's fragment shader has been removed to make the creation of custom materials easier
- g3d's vertex shader is now in its own file called g3d.vert
- G3D_PATH is now stored in g3d as g3d.path
- g3d's vertex shader is now stored in g3d as g3d.shader
- The camera's up vector is now actually called up
- The setQuaternionRotation function has been split into setQuaternionRotation and setAxisAngleRotation
- Code style changes were made to camera and matrices
- Cleaner code for the sample main.lua, escape now closes the demo