| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| README.md | 2024-05-20 | 3.5 kB | |
| Update 1.8.6512.2 source code.tar.gz | 2024-05-20 | 10.5 MB | |
| Update 1.8.6512.2 source code.zip | 2024-05-20 | 13.5 MB | |
| Totals: 3 Items | 24.0 MB | 0 | |
Blog post: https://flaxengine.com/blog/flax-1-8-2-released/
Release notes: https://docs.flaxengine.com/manual/release-notes/1_8/index.html
Discussion: https://forum.flaxengine.com/t/flax-engine-update-1-8-6512-2/1738
Changelog:
- Add watermark attribute to add watermark to string fields in editor
- Add removing selected blend space point with
Deletekey - Add margin to item tree in toolbox
- Add shift scroll for panels and textbox
- Add control transform to
Generalgroup for better usability - Add trimming content item name and actor name on rename to prevent dangling whitespace
- Add drag drop controls to Actor Toolbox
- Add font and case options to Label and Textbox
- Add color properties to Panel's scroll bars
- Add width padding for tooltip text
- Add tree node guidelines for Editor hierarchies
- Add checkerboard background to color picker dialog color
- Add support for adding script via drag drop on actor
- Add minor improvements to UI Editor widget drawing
- Add better error messages to
NetworkReplicator::SetObjectOwnershipfor incorrect usage - Add layer masking for
PostFxVolumeagainst Camera'sRenderLayersMask - Add
OnStaticFlagsChangedto Actor - Add Gameplay Global combobox to default to the last type of variable
- Add
For Distributionto be enabled by default inReleasebuilds - Add Windows on Arm build support for PhysX and NvCloth libs
- Add test case of nested types in scripting
- Add option to move all selected UI Controls while holding
Shiftkey - Optimize navmesh building and reduce scene lock time
- Rename
OptionstoEditor Optionsand move underEditmenu - Refactor
Color.FromRGBAand add matching old logicColor.FromARGB - Fix looping root motion
- Fix error when using undo after removing Multi Blend node
- Fix odd offset between 1st property and property label
- Fix empty layers to be ignored by LayerMask Editor
- Fix TreeNode not rendering all nodes properly with invisible children
- Fix editor to focus prefab window on item spawn
- Fix textbox caret not showing on empty string
- Fix caret location on text box with no text
- Fix drawing an extra character with
Render2D.DrawText - Fix actor type drag spawn to correctly assign parent
- Fix editor game window focus while cursor is not visible
- Fix smooth step visject node width
- Fix color picker dialog
- Fix item search to clear on select prefab
- Fix incorrect
asyncmethods used as RPCs (not supported now) - Fix
ReadOnlyattribute handling in collection editors - Fix UI navigation when using multiple canvases
- Fix TAA in editors debug view modes
- Fix compilation warnings when using 64-bit coords
- Fix compilation when using non-strongly typed enum as default value
- Fix Editor not launching if custom interface fonts are missing
- Fix creating virtual terrain collision of actor that is not in a game
- Fix missing camera model preview in Prefab viewport
- Fix missing curve initialization when loading from json
- Fix windows cursor to force show or hide based on cursor hidden value
- Fix bindings code generation for nested types
- Fix deadlock between content storage and asset that is being updated during load
- Fix crash when using scripting object as interface implementation in object property displayed in Editor
- Fix crash when unboxing of array type Variant
- Fix crash when Visual Script event binding instance is invalid