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Home / 1.8.6512.2
Name Modified Size InfoDownloads / Week
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README.md 2024-05-20 3.5 kB
Update 1.8.6512.2 source code.tar.gz 2024-05-20 10.5 MB
Update 1.8.6512.2 source code.zip 2024-05-20 13.5 MB
Totals: 3 Items   24.0 MB 0

Blog post: https://flaxengine.com/blog/flax-1-8-2-released/

Release notes: https://docs.flaxengine.com/manual/release-notes/1_8/index.html

Discussion: https://forum.flaxengine.com/t/flax-engine-update-1-8-6512-2/1738

Changelog:

  • Add watermark attribute to add watermark to string fields in editor
  • Add removing selected blend space point with Delete key
  • Add margin to item tree in toolbox
  • Add shift scroll for panels and textbox
  • Add control transform to General group for better usability
  • Add trimming content item name and actor name on rename to prevent dangling whitespace
  • Add drag drop controls to Actor Toolbox
  • Add font and case options to Label and Textbox
  • Add color properties to Panel's scroll bars
  • Add width padding for tooltip text
  • Add tree node guidelines for Editor hierarchies
  • Add checkerboard background to color picker dialog color
  • Add support for adding script via drag drop on actor
  • Add minor improvements to UI Editor widget drawing
  • Add better error messages to NetworkReplicator::SetObjectOwnership for incorrect usage
  • Add layer masking for PostFxVolume against Camera's RenderLayersMask
  • Add OnStaticFlagsChanged to Actor
  • Add Gameplay Global combobox to default to the last type of variable
  • Add For Distribution to be enabled by default in Release builds
  • Add Windows on Arm build support for PhysX and NvCloth libs
  • Add test case of nested types in scripting
  • Add option to move all selected UI Controls while holding Shift key
  • Optimize navmesh building and reduce scene lock time
  • Rename Options to Editor Options and move under Edit menu
  • Refactor Color.FromRGBA and add matching old logic Color.FromARGB
  • Fix looping root motion
  • Fix error when using undo after removing Multi Blend node
  • Fix odd offset between 1st property and property label
  • Fix empty layers to be ignored by LayerMask Editor
  • Fix TreeNode not rendering all nodes properly with invisible children
  • Fix editor to focus prefab window on item spawn
  • Fix textbox caret not showing on empty string
  • Fix caret location on text box with no text
  • Fix drawing an extra character with Render2D.DrawText
  • Fix actor type drag spawn to correctly assign parent
  • Fix editor game window focus while cursor is not visible
  • Fix smooth step visject node width
  • Fix color picker dialog
  • Fix item search to clear on select prefab
  • Fix incorrect async methods used as RPCs (not supported now)
  • Fix ReadOnly attribute handling in collection editors
  • Fix UI navigation when using multiple canvases
  • Fix TAA in editors debug view modes
  • Fix compilation warnings when using 64-bit coords
  • Fix compilation when using non-strongly typed enum as default value
  • Fix Editor not launching if custom interface fonts are missing
  • Fix creating virtual terrain collision of actor that is not in a game
  • Fix missing camera model preview in Prefab viewport
  • Fix missing curve initialization when loading from json
  • Fix windows cursor to force show or hide based on cursor hidden value
  • Fix bindings code generation for nested types
  • Fix deadlock between content storage and asset that is being updated during load
  • Fix crash when using scripting object as interface implementation in object property displayed in Editor
  • Fix crash when unboxing of array type Variant
  • Fix crash when Visual Script event binding instance is invalid
Source: README.md, updated 2024-05-20