| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| README.md | 2024-04-26 | 5.5 kB | |
| Update 1.8.6511.1 source code.tar.gz | 2024-04-26 | 10.5 MB | |
| Update 1.8.6511.1 source code.zip | 2024-04-26 | 13.5 MB | |
| Totals: 3 Items | 24.0 MB | 0 | |
Blog post: https://flaxengine.com/blog/flax-1-8-1-released/
Release notes: https://docs.flaxengine.com/manual/release-notes/1_8/index.html
Discussion: https://forum.flaxengine.com/t/flax-engine-update-1-8-6511-1/1709/2
Changelog:
- Add support for importing
.exrtextures - Add logging and cleaning up leaked scene objects after play mode in Editor
- Add trading minor optimizations in MSVC Development builds for compile speed
- Add automatic restoring Anim Event tracks when reimporting animation asset
- Add
ShowDebugDrawSkeletonto preview Animated Model skeleton via Debug Draw - Add toggle orthographic view hotkey (
Numpad Decimal) - Add locking actor selection in properties and prefab windows
- Add displaying all actors in Actor toolbox search tab when no filter is applied
- Add better anim events visuals in timeline editor
- Add sorting search actor toolbox
- Add
Tags.Findutility - Add statically disabled tessellation on macOS/iOS
- Add statically disabled geometry shaders on mobile
- Add CPU profiler events for UI drawing
- Add setter for crword agent position and velocity
- Add option for using Address and Thread sanitizers
- Add hiding TAA settings if TAA isn't enabled
- Add
Time.Synchronizeto stabilize engine loop - Add
Engine::UpdateCountto sync gameplay logic updates with game loop rather than draw frames - Add improved size of Multi Blend nodes
- Add undo for Multi Blend points moving
- Add context menu to Multi Blend node points
- Add tooltips to Multi Blend points
- Add
Ctrlto snap points to grid in Multi Blend editor - Add improved visuals of points in Multi Blend
- Add grid labels drawing to Multi Blend
- Add live debugging of blend position in Multi Blend
- Add add/remove buttons to Multi Blend
- Add better
constcorrectness inMeshandSkinnedMeshapi - Add
Write/Readmethods toNetworkStreamforINetworkSerializablesending in C# api - Add more useful orientation settings to Android
- Add exported property to activity element in
AndroidManifest.xmltemplate - Add basic Android version settings to editor
- Optimize
DrawBatchfor faster sorting - Optimize draw calls sorting in opaque passes
- Optimize TreeNode rendering
- Optimize ActorTreeNode reparent when it's not collapsed but one of the parents is
- Optimize Anim Graph node size and remove limit of max
64state transitions - Refactor engine loop to have better sync between game update, physics and drawing
- Refactor
UpdateGraphto run after engine services and game scripts - Refactor Visject Graph nodes data for unlimited size
- Refactor Multi Blend nodes to support up to
255blend points - Update
DirectXTextomar2024 - Change default collision type to
ConvexMeshfromTriangleMesh - Fix default diffuse color value when importing material
- Fix Editor viewport aspect ratio scaling to be removed from camera mouse movement
- Fix numpad enter to normal enter on Linux
- Fix Two Bone IK to have correct bone roll
- Fix blend shapes transformation applying
- Fix blend shapes normals usage
- Fix blending nested animations to properly handle it per-node
- Fix nested animations sampling
- Fix animated model skinning precision issues
- Fix errors on using spline editor in Prefab window
- Fix error when applying prefab changes with Spline
- Fix deselecting actors when using camera orbiting in viewport after releasing LMB when Alt is up
- Fix text underline being in wrong spot on different DPIs
- Fix particle emitter creation from templates
- Fix various bugs in code detected with address/thread sanitizers
- Fix
EyeAdaptationbug to flash on play mode start in Editor when time gets reset - Fix heightfield not saved when editing splatmap of terrain with physical materials in use
- Fix editor toolstrip by moving game cooking and building to the right for less missclicks
- Fix panning Visject Surface with middle mouse button (right button does it) to prevent missed connections removals
- Fix Debug Log scrolling when many entries are added at once
- Fix cloning value utility for object references
- Fix missing UI Control preview when changing UI Widget type
- Fix surface node context menu to not show when moving surface
- Fix margins issues in context menus
- Fix
FindRandomPointAroundCircleto always find a valid point on a NavMesh in the radius - Fix NavMesh to initialize earlier and prevent issues with crowd agents on a scene
- Fix .NET runtime validity checks with daily runtime builds
- Fix
CachedAttributeGetterholding references to collectible types - Fix to release Prefab assets when unloading Scripting service
- Fix freeze when selecting ModelPrefab referencing a removed asset
- Fix terrain heightmap to use higher range format when decompressed
- Fix bug in
ValueContainer.HasDifferentTypescausing incorrect editor setup - Fix model tool importing to use temp file only for Assimp
- Fix deadlock when parsing invalid HTML text in
RichTextBox - Fix crash on prefab preview with lightmap in use
- Fix crash when accessing physics objects state in
OnLateFixedUpdate - Fix crash when resizing window on Vulkan
- Fix crash when removing Anim Event visual script that is used in opened Animation timeline
- Fix crash when using old
Blend with Masknode in Anim Graph - Fix crash when playing uninitialized audio source
- Fix crash when reimporting animation with translation set