| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| FlaUI v3.0.0.tar.gz | 2019-12-09 | 221.5 kB | |
| FlaUI v3.0.0.zip | 2019-12-09 | 414.6 kB | |
| README.md | 2019-12-09 | 4.4 kB | |
| Totals: 3 Items | 640.5 kB | 0 | |
Introduction
This release combines all changes from the 2.x pre-release versions and also new features. The main feature is the .NET Core/.NET Standard compatibility for FlaUI.Core and FlaUI.UIA3.
Breaking changes
- Renamed BasicAutomationElementBase to FrameworkAutomationElementBase
- Consistent naming for the *Id interfaces/classes (eg. IDockPatternProperties to IDockPatternPropertyIds)
- Reworked events
- The
Find...methods not do not use Retry anymore, the developer himself needs to decide if he wants to use a retry or not. - Moved DrawHighlight to extension methods so that they are fluent and can be made null-safe.
- Reworked Retry
- New flag: throwOnTimeout - Defines if Retry should throw when the timeout is reached.
- New flag: ignoreException - Defines if Retry should continue in case of an exception.
- New flag: lastValueOnTimeout - Defines if Retry should return the last successful value when it gets to a timeout.
- New flag: defaultOnTimeout - Defines if Retry should return the default value on a timeout.
- New Property: timeoutMessage - Allows adding a custom message when a timeout occurs when retrying.
- Renamed Retry.While to Retry.WhileTrue
- Added new Retry methods: WhileNull, WhileNotNull, WhileEmpty, Retry.WhileFalse
- Added a
RetryResultobject that is returned on theRetrymethods which contains information about the execution of the currentRetry - Added tests
- Moved AutomationElement one up in the namespace tree
- Made the
Asmethods extension methods again - Removed custom Point/Rectangle and use the one from System.Drawing
- Moved
Captureinto theCapturingnamespace - All
FindIndexedare consistently renamed toFindAt - Renamed
Retry.IntervaltoRetry.DefaultInterval - Renamed
Retry.TimeouttoRetry.DefaultTimeout
Enhancements
- .NET Core and Standard compatibility
- Added capture overlays (mouse and info bar)
- Added a video recorder (see Capturing)
- Updated the interop dlls
- Added missing features from .NET 4.7.1 in UIA2
- Added missing features from newer interop in UIA3
- Transaction- and ConnectionTimeout
- Selection2 pattern
- New text attributes
- New automation properties (CenterPoint, FillColor, ... see f2b444ef7d422344b63a187151112b77ca3299f5 for more)
- FindWithOptions
- New events
- UIA3TextRange3
- ConnectionRecoveryBehaviorOptions and CoalesceEventsOptions
- MatchSubstring for property searching
- Code cleanups
- Added generic
AsType - Use
UtcNowinstead ofNowforRetry Wait.UntilInputIsProcessednow has an optional timespan parameter- Reworked
OperationSystemsa bit - Retry, WaitWhileBusy, WaitWhilemainHandleIsMissing return a bool now to indicate success or failure
- Capture does not focus the element anymore before capturing as this could have side effects
- Added missing events
- Added TextRange3
- Made log levels configurable, added a logger where you can notify for logging events, added an NUnitProgressLogger which logs in real time to the nunit console
- Added WaitUntilClickable and WaitUntilEnabled
- Default value for ControlType (thanks to @lukasvogel)
- Implemented mouse drag from point to point
- Added a condition to search by a Framework Id (thanks to @SSHenninger)
- Added
AnimationDurationtoComboBox - Added a timeout message to
Retry - Added
TextAttributeLibrary - Added
Retry.Searchmethods - Added
IsAvailableproperty - Added
.As<T>method - Enhanced
DataGridsupport for WPF (thanks @sparerd) - More documentation
- Added various fallbacks to Win32 methods when UIA fails (thanks @ddeltasolutions)
- Added Touch input support
- Exposed MovePixelsPerMillisecond and MovePixelsPerStep in Mouse
- Added IsChecked property for menu item (thanks @ddeltasolutions)
Bug fixes
- Added some sleeps to the mouse drag
- Made xpath searching more robust (thanks to @lukasvogel)
- Correctly use collapse in the expand pattern
- Fixed
LabeledByproperty - Fixed null exception when getting the mouse cursor
- Fixed an issue that the mouse cursor was not set correctly on multi-monitor environments