This project enables developers to build XR experiences using the same code that runs on the web. Exokit engine is written on top of Node and emulates a web browser, providing native hooks for WebGL, WebXR, WebAudio, and other APIs used in immersive experiences. The future is immersive. The web is the best application platform. Javascript is the best ecosystem. It's not possible to do both 2D and 3D well. We don't do 2D. We can use an external 2D browser. Exokit empowers and connect apps, even (especially) if they aren't designed to cooperate. Apps should run in "reality tabs", layers of reality that blend together. Exokit is a Javascript Node.js module. C++ bindings hook into WebGL, WebXR, Magic Leap, Leap Motion, and various other device APIs. Exokit runs on Windows, macOS, Linux (x64), Linux (ARM64), and Magic Leap (ARM64).
Features
- OpenVR Desktop VR (Steam compatible)
- Oculus Mobile (Oculus Quest/Go, GearVR)
- Oculus Desktop (Oculus Rift/Rift S)
- Google VR (Daydream / Cardboard / Mirage Solo)
- Supports anything that runs on the web
- Powers experiences built with WebAssembly, TypeScript, and any language that transpiles to JavaScript