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Name Modified Size InfoDownloads / Week
Parent folder
excalibur.js.map 2025-01-02 2.7 MB
excalibur.development.js 2025-01-02 1.8 MB
excalibur.development.js.map 2025-01-02 2.7 MB
excalibur.js 2025-01-02 1.4 MB
excalibur.d.ts 2025-01-02 49 Bytes
excalibur.min.js 2025-01-02 542.4 kB
excalibur.min.js.LICENSE.txt 2025-01-02 221 Bytes
excalibur.min.js.map 2025-01-02 2.3 MB
excalibur.min.development.js 2025-01-02 1.8 MB
excalibur.min.development.js.map 2025-01-02 2.7 MB
build-0.30.3.zip 2025-01-02 9.6 MB
Excalibur.0.30.3.nupkg 2025-01-02 3.1 MB
Excalibur v0.30.3 Release source code.tar.gz 2025-01-02 312.7 MB
Excalibur v0.30.3 Release source code.zip 2025-01-02 313.4 MB
README.md 2025-01-02 2.3 kB
Totals: 15 Items   654.8 MB 0

excalibur logo

Added

  • Adds contact solve bias to RealisticSolver, this allows customization on which direction contacts are solved first. By default there is no bias set to 'none'.

Fixed

  • Fixed false positive warning when adding timers
  • Fixed issue where gamepad buttons wouldn't progress the default loader play button
  • Add defense around middling Safari fullscreen support and update documentation
  • Fixed issue where non-standard gamepad buttons would not be emitted by Excalibur
  • Added an additional param to the ex.GamepadButtonEvent indexto disabiguate between ex.Buttons.Unknown
  • Fixed issue where Realistic solver would not sort contacts by distance causing some artifacts on seams
  • Fixed issue with CompositeCollider where large TileMaps would sometimes causes odd collision behavior in the Realistic Solver when the body & collider components are far apart in a TileMap.

What's Changed

New Contributors

Full Changelog: https://github.com/excaliburjs/Excalibur/compare/v0.30.2...v0.30.3

Source: README.md, updated 2025-01-02