| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| build-v0.30.2.zip | 2024-12-26 | 9.6 MB | |
| excalibur.js | 2024-12-26 | 1.4 MB | |
| excalibur.d.ts | 2024-12-26 | 49 Bytes | |
| excalibur.development.js | 2024-12-26 | 1.8 MB | |
| excalibur.development.js.map | 2024-12-26 | 2.7 MB | |
| excalibur.min.js.map | 2024-12-26 | 2.3 MB | |
| excalibur.min.development.js | 2024-12-26 | 1.8 MB | |
| excalibur.min.development.js.map | 2024-12-26 | 2.7 MB | |
| excalibur.min.js | 2024-12-26 | 540.6 kB | |
| excalibur.min.js.LICENSE.txt | 2024-12-26 | 223 Bytes | |
| excalibur.js.map | 2024-12-26 | 2.7 MB | |
| Excalibur.0.30.2.nupkg | 2024-12-26 | 3.0 MB | |
| Excalibur v0.30.2 Release source code.tar.gz | 2024-12-26 | 312.7 MB | |
| Excalibur v0.30.2 Release source code.zip | 2024-12-26 | 313.4 MB | |
| README.md | 2024-12-26 | 684 Bytes | |
| Totals: 15 Items | 654.7 MB | 0 | |

Added
- New PostProcessor.onDraw() hook to handle uploading textures
Fixed
- Fixed crash on Xiaomi Redmi Phones by lazy loading the GPU particle renderer, GPU particles still do not work on these phones
- Add warning if World.add() falls through! This is caused by multiple versions of Excalibur usually
- Fixed CollidePolygonPolygon crash with some defense against invalid separation
- Fixed issue with PostProcessor where it would not run correctly if no actors present
Full Changelog: https://github.com/excaliburjs/Excalibur/compare/v0.30.1...v0.30.2