Engo is an open-source 2D game engine written in Go. It uses the Entity-Component-System paradigm. The code is available on GitHub. If you encounter any problems, find any bugs, or want to request a feature, you can open an issue or chat with us on gitter. A cross-platform game engine written in Go following an interpretation of the Entity Component System paradigm. Engo is currently compilable for Mac OSX, Linux and Windows. With the release of Go 1.4, supporting Android and the inception of iOS compatibility, mobile has been be added as a release target. Web support (wasm) is also available. v1.0 is now available! To celebrate, there will be a game jam coming soon to celebrate the release, start actually building things and hopefully find any issues. Updates for this will come soon.

Features

  • TMXObject Width and Height is in pixels
  • Engo, originally known as Engi was written by ajhager
  • The Shader interface now has a SetCamera(*CameraSystem) method
  • TMXTileset now uses a Spritesheet instead of a Texture
  • The top level engo package contains the functionality of creating windows
  • Engo is currently compilable for Mac OSX, Linux and Windows

Project Samples

Project Activity

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Categories

Game Engines

License

MIT License

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Engo Web Site

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Additional Project Details

Operating Systems

Linux, Mac, Windows

Programming Language

Go

Related Categories

Go Game Engines

Registered

2022-12-12