| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| EmuSAK-win32-x64-2.1.7-installer-recommended.exe | 2022-04-12 | 86.4 MB | |
| EmuSAK-win32-x64-2.1.7-portable.zip | 2022-04-12 | 88.5 MB | |
| emusak_ui-2.1.7-full.nupkg | 2022-04-12 | 85.6 MB | |
| RELEASES | 2022-04-12 | 79 Bytes | |
| EmuSAK-2.1.7.AppImage | 2022-04-12 | 131.2 MB | |
| EmuSAK-2.1.7-1.x86_64.rpm | 2022-04-12 | 100.3 MB | |
| emusak_2.1.7_amd64.deb | 2022-04-12 | 91.0 MB | |
| README.md | 2022-04-12 | 456 Bytes | |
| v2.1.7.tar.gz | 2022-04-12 | 2.7 MB | |
| v2.1.7.zip | 2022-04-12 | 2.7 MB | |
| Totals: 10 Items | 588.4 MB | 1 | |
Ryujinx new shader cache, part 3/3
[Bot] * The validation bot now accept shader submissions using new format and upload valid submissions to server using new format required by Ryujinx
[App] * Extract shader version from shader binary files, so we can reject submissions for shaders in a format too old for Ryujinx * Fix sharing shaders stuck in infinite loop due to logs parsing * Fix local shaders count at "-4" when there is no shaders locally