| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| dxvk-native-2.6.1-steamrt-sniper.tar.gz | 2025-04-07 | 21.9 MB | |
| dxvk-2.6.1.tar.gz | 2025-04-07 | 10.3 MB | |
| README.md | 2025-04-07 | 1.9 kB | |
| Version 2.6.1 source code.tar.gz | 2025-04-07 | 1.2 MB | |
| Version 2.6.1 source code.zip | 2025-04-07 | 1.5 MB | |
| Totals: 5 Items | 34.9 MB | 14 | |
Bug fixes and Improvements
- Removed sparse buffer usage that was introduced in DXVK 2.6. This caused all sorts of driver issues that would cause hangs and instability on AMD Vega GPUs and others. (PR [#4763]) Note: This may increase peak memory usage in some games again.
- Worked around an RTSS bug that would cause the overlay to render incorrectly if the Vulkan swapchain uses an sRGB format. (#4777, PR [#4778])
- Worked around an issue where multisample resolves would lead to visual issues on Nvidia in certain Unity Engine games. (#4817, PR [#4818])
- Worked around an Intel ANV issue that would cause terrain to misrender in games such as Assassin's Creed Origins. Note: This driver bug was fixed in Mesa 25.0.3.
- Worked around a RADV issue that would cause hangs on RDNA4 GPUs prior to Mesa 25.0.2. Note: Please keep your drivers up to date when using these newer GPUs.
- Further improved render pass efficiency for tiling GPUs in some cases, especially if
VK_KHR_load_store_op_noneis supported. Note: This change does not affect desktop GPUs in any meaningful way. - Fixed a potential issue with display mode handling on uncommon monitor setups. (PR [#4764])
- Fixed various issues with the SDL3 backend in dxvk-native. (PR [#4825], PR [#4826])
- Fixed compatibility of MSVC builds with very old CPUs. (PR [#4811])
- Fixed various minor issues that would cause Vulkan validation errors in rare scenarios.
- Hitman 2: Worked around poor CPU-bound performance in certain areas. (PR [#4796]) Note: This may slightly regress GPU-bound performance.
- LEGO Batman: The Video Game and LEGO Indiana Jones: The Original Adventures: Worked around a game issue causing horrible UI performance. (PR [#4798], PR [#4810])
- Need For Speed: Most Wanted (2005): Worked around a crash on Windows. (#4624)