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Home / v0.68.0
Name Modified Size InfoDownloads / Week
Parent folder
CorsixTH-v0.68.0-x86_64.AppImage 2025-06-07 75.4 MB
CorsixTH-0.68.0.tar.gz.sig 2025-01-22 833 Bytes
CorsixTH-0.68.0-x86_64.dmg 2024-10-06 34.3 MB
CorsixTH-0.68.0-arm64.dmg 2024-10-06 30.3 MB
CorsixTHInstaller.exe 2024-10-06 41.8 MB
CorsixTH-0.68-Windows-x64.zip 2024-10-06 29.3 MB
CorsixTH 0.68.0 source code.tar.gz 2024-10-06 4.2 MB
CorsixTH 0.68.0 source code.zip 2024-10-06 4.8 MB
README.md 2024-10-06 6.5 kB
Totals: 9 Items   220.1 MB 0

This version comes with two experimental features you can help us with by giving feedback on! These will be off by default.

New Features/Enhancements

  • In-game movies now play for users using TH Data directly from a .ISO file
  • Custom campaign creators can now optionally use the original level advance movie when progressing through the campaign
  • The Map Editor has received some love including new features, fixes, and jukebox controls
  • Long windows now behave properly in the game if they get intersected by an adjacent wall
  • You can now control the Jukebox from the Main Menu by going to Options > Jukebox
  • External (non-TH) XMI files are now supported by the Jukebox
  • The adviser now tells you the cost of replacing your machine if you cannot currently afford it
  • More cheats!
  • [Experimental] Right mouse panning can now be used instead of using the middle mouse button. Enable it in the configuration file
  • [Experimental] We’re closer to fully implementing falling actions! Get a sneak peek and get the chance to push people over by enabling it in the configuration file/debug menu

Changes

  • The demo movie will no longer play and cause jumpscares at the main menu if the CorsixTH window is not in focus
  • Game speeds are now more closely aligned with the original game
  • Improvements to handling of win/lose conditions, and the progress report
  • Staff tiredness levels are now taken from the level config file based on difficulty level of the main campaign
  • You can no longer win a level if you still have outstanding loans
  • Emergencies will now be announced once patients actually begin arriving instead of at the start
  • Errors with music playback will now attempt to provide more helpful information in the console
  • Level briefings now show before the in-game tutorial
  • The first patient of a level will now arrive faster after opening the hospital
  • The information dialog box is now more closely aligned with the original game
  • The tip of the day window should no longer be obscured in the main menu
  • The load/save windows now have better labelling
  • Unavailable languages are shown as disabled until you select a Unicode font
  • Support is added to auto-detect a Theme Hospital install via GOG Galaxy

Translations

  • Ukranian translation added. Thanks @JurecStrongman
  • Dutch translation has been updated. Thanks @jetenergy and @Alberth289346
  • Italian translation has been updated. Thanks @SebastianoPistore & @Inkub0
  • Russian translation has been updated. Thanks @Matroftt
  • Spanish translation has been updated. Thanks @ShiroAka
  • French translation has been updated. Thanks @nMustaki & @Sanndow
  • Brazilian-Portuguese translation has been updated. Thanks @altiereslima
  • Some unused language strings have been cleaned up
  • Custom campaign and level creators can now optionally add translated strings for campaign description, level briefing, and winning text

Bug Fixes

  • Swing (double) doors will no longer crash your game if you built rooms that used them while paused
  • Fixed a bug for NVIDIA users who didn’t like graphical corruption when playing fullscreen at non-native resolutions
  • Games should no longer crash irrecoverably because you have a 4k monitor :)
  • The game will now exit to the main menu cleanly if a problem occurred trying to load a new level or map
  • Staff who have left the hospital can no longer ask for a raise
  • Fixed a bug where some staff may have no initial before surname
  • Patients can no longer litter outdoors
  • Patients waiting for a player decision no longer lose their mood icon on vomit/pee
  • Fixed a bug where an unreachable reception desk could cause a crash
  • The Computer and Atom Analyser now make button sounds as originally intended
  • The mark for vaccination action now makes a sound as originally intended
  • Fixed a rare bug where edges of map tiles for parcels could cause unintended behaviour when purchasing plots
  • Active cheats will now persist across saves
  • Audio settings have better safeguards against no audio enabled/no background music
  • Movies will no longer attempt to play audio when global audio is off
  • Config values using brackets (such as a custom music directory) will now work properly
  • Custom campaigns menu now will use a scrollbar for long campaign descriptions
  • Continue Game now properly targets files explicitly ending in the .sav format
  • Tooltips for language menu now align with list items. Please note we are aware of an issue where some languages don't show a tooltip
  • Fixed an instance where information boxes could load pink from older savegames
  • Implemented a more permanent fix for the money bar being drawn incorrectly in some CJK and Cyrllic languages
  • Fixed a crash on exit that could occur in some systems
  • Mouse panning behaviour has been made more responsive and accurate

Packager Notes

  • Minimum CMake version is now bumped to 3.14
  • CMake presets are now available for some common build scenarios
  • Dependencies can now be obtained automatically using vcpkg on Linux and MacOS. If using Windows, please note that the CMake options have changed
  • If update checks are enabled you now require libcurl at build and run time (update checks can be disabled using the WITH_UPDATE_CHECK CMake option). Luasec and luasocket are no longer used

New Contributors

Full Changelog: https://github.com/CorsixTH/CorsixTH/compare/v0.67...v0.68.0

Flatpak is available for Linux: https://flathub.org/apps/com.corsixth.corsixth

Source: README.md, updated 2024-10-06