Final Frontier Plus v1.7 by TC01 and God-Emperor
Final Frontier Plus is, as the name suggests, a modmod of Jon Shafer's Final Frontier mod/scenario included with
Beyond the Sword. Unlike most of the existing Final Frontier modmods, it is not a total conversion; instead, it is
an expansion of Final Frontier itself. The goals of the project are threefold.
The first goal is to significantly improve the speed and reliability of Final Frontier. Through a handful of merged
speed mods, as well as countless bug fixes accumulated over the last few years, we have mostly accomplished this
goal. Final Frontier Plus runs at nearly the speed of unmodded Beyond the Sword and has fixed almost all outstanding
issues with the original mod-scenario. Future improvements will likely still occur over time, especially as more bugs
may be unwittingly introduced.
The second goal is to make Final Frontier Plus a richer and more immersive experience than the Final Frontier
scenario. As anyone who has played Final Frontier will likely realize, that mod is rather lacking in terms of content.
This is an open-ended goal. Through the work of God-Emperor, many new features have been added to the game and the BUG
interface has been overlaid over the Final Frontier interface. More work in this area of things is to come over time.
The third goal is to improve a modder's experience in modding Final Frontier. To do this, we have removed a number of
hardcoded limitations from the Python code of Final Frontier, created a number of new XML tags as a result of the
removal of such hardcoding, and finally generally cleaned up the original Final Frontier code. This too is an
open-ended goal that currently has received more focus than adding new content (as it goes along with improving speed
and reliability).
Final Frontier Plus is most certainly a work in progress. If you have a bug report, suggestion, request for help,
offer of help, complaint, or any other reason to contact us for any reason, our development forum on Civfanatics is
the place to do so: http://forums.civfanatics.com/forumdisplay.php?f=387
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v1.7 Changelog: Will break save games
-Merged BUG 4.4 by the BUG team (merge done by God-Emperor)
-Merged Multiple Favorite Civics modcomp by TheLopez
-Merged Unit Combat Attack/Defense modcomp by TheLopez
-Merged Defender Withdrawl modcomp by killmeplease
-Merged Lead from Behind modcomp by UncutDragon
-Merged Multiple Production modcomp by denev
-Merged bits of BTS on Speed by Sephi (new speed modcomp)
-Mapscripts now place starting units from FreeUnitClasses in XML
-Implemented a FFMapscriptCore, containing mapscript functions used by all FF mapscripts
-Added a Pirate Hordes gameoption, which uses the buggy 1.65 pirate spawning code
-Added a No Pirate XP Cap gameoption which disables the experience cap for fighting pirates
-Added a Calculate Trade Routes gameoption, disables random routes from BTS on Speed at cost of speed
-Added many more Python Callback defines for the callbacks Sephi disabled
-Implemented somewhat working version of advanced space station construction AI
-Game now remembers production on planets after switching from them
Bugfixes:
-Fixed possible crash if a unit was passing over a Gravity Field tile too close to edge of the map
-Fixed bug with civicoption to reduce unit costs based on their unitcombat
-Fixed bug with the No Aliens gameoption
-Fixed bug when checking if a save is a worldbuilder save (for FF Worldbuilder)
-Fixed a mostly irrelevant graphics error that is present in unmodded Civ too
-Fixed FF Worldbuilder bugs when adding or removing a resource
-Fixed Worldbuilder bugs with saving planetary buildings
-Fixed bug with Partisans event
-Fixed (theoretically?) bug with running FF+ in a language other than English
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To install:
The mod has an executable installer (generated by an Inno script). You should only need to run the installer program to
install the mod.
There are two versions of the installer. The Add-On Release is smaller, but requires Final Frontier to still be on your
computer. (It makes a copy of Final Frontier and installs Final Frontier Plus over it). The Full Release is larger,
because it contains everything you need to play. (Final Frontier is not required).
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Credits: These are probably not one hundred percent complete, especially the Help and Suggestions part. If you feel
you should be credited here for something, please let me know and I'll be happy to add you.
Mod Team:
-TC01
-God-Emperor
Contributors (Code or Art):
-deanej (bugfixes, ideas, help, mapscripts, wormhole graphics)
-Kiwikaz (feature effects code)
-cephalo (SpiralGalaxy mapscript)
-T-hawk (production overflow fix)
-stmartin and HoTK team (CAR mod)
-Sephi (various speed improvements)
-Valkrionn (Inno install script)
-The Navy Seal (Final Frontier resource art)
-ColdFever (blue marble graphics)
-Pep (Unit orders modcomp)
-BUG/BAT/BULL team (BUG 4.4)
-killmeplease (Defender Withdrawl modcomp)
-UncutDragon (Lead from Behind modcomp)
-TheLopez (Multiple Favorite Civics modcomp, Attack/Defense combat bonus mod)
-denev (Multiple Production modcomp
Help and Suggestions:
-davidlallen, Afforess, phungus420 (DLL help)
-The_J (python and graphics help)
-Emperor Fool (python help, SDK help)
-PieceOfMind (feedback)
-PsiCorps (suggestions, bug reports)
-dawe1311, wpulsar (bug reports)
-apenpaap (suggestions)
-JEELEN (suggestions)
-renegadechicken (suggestions)
-Jon Shafer for creating Final Frontier.
-Firaxis/2K Games for making Civilization 4
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Licensing:
The following usage restrictions apply to this mod:
-You may not claim that this project is yours.
-Note: if you are credited above you may obviously claim whatever components you were responsible for
-You may not hold any of those credited above responsible should it cause you ANY form of damage.
-You may not redistribute it without our knowledge and permission.
-You may not attempt to profit off of it.
Note: Selling Civ 4 mods for money violates the Civ 4 license from Firaxis and 2K Games.
-If you wish to build a separate mod or modmod on Final Frontier Plus, you must link to this mod.
Aside from that, do what you want. Our permission is not required to make derivative modmods built off of Final
Frontier Plus, or to use it as the engine for your own total conversion, but we'd appreciate being informed.