| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| cemu-2.6-macos-12-x64.dmg | 2025-02-06 | 36.6 MB | |
| cemu-2.6-ubuntu-22.04-x64.zip | 2025-02-06 | 31.8 MB | |
| cemu-2.6-windows-x64.zip | 2025-02-06 | 26.4 MB | |
| Cemu-2.6-x86_64.AppImage | 2025-02-06 | 61.4 MB | |
| Cemu 2.6 source code.tar.gz | 2025-02-04 | 23.2 MB | |
| Cemu 2.6 source code.zip | 2025-02-04 | 24.0 MB | |
| README.md | 2025-02-04 | 855 Bytes | |
| Totals: 7 Items | 203.4 MB | 12 | |
Changelog:
- Exporting saves via the title manager no longer crashes when the export path contains unicode characters
- Fixed a regression in DS Virtual Console titles (#1440)
- Fixed a bug where the debug shader dumping option would try to write files to the wrong directory
- Added a right-click context menu to the PPC debugger disassembly view and fixed some smaller bugs in the debugger
- Use libusb as the backend for HID/USB devices on Windows (#1471)
- Reduce amount of Vulkan sampler objects that are created. Reduces memory usage slightly and avoids crashes on drivers that have a low limit on sampler objects
- Improved index data caching on Vulkan. This may provide a very small performance benefit in some games
- The --force-interpreter command line option now always uses single-threaded CPU emulation like originally intended