| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| Pre-built Body Systems | 2012-04-13 | ||
| project.zip | 2012-04-13 | 1.1 MB | |
| README.txt | 2012-04-13 | 1.3 kB | |
| executable_windows.zip | 2012-04-13 | 175.3 kB | |
| executable_legacy_windows.zip | 2012-04-13 | 166.8 kB | |
| Totals: 5 Items | 1.5 MB | 0 | |
This is the file repository of Bugale N-Body Simulator version 0.2.0 (Beta 2.0). What's new in this release: *Fixed some bugs with the logging option *Fixed some typing errors *Fixed a bug with closing the application *Added the Euler and Leapfrog integration algorithms *Released an executable for older versions of windows (95/98/ME/NT/2000/XP SP0-1) and older processors (without SSE2) *Reduced executable size by removing large icon resolutions *Source Code: Created the program structure that will later be used to add translations *Source Code: Fixed the resources file to work with Visual Studio The executable for windows (executable_windows.zip) will run on Windows XP SP2 and above, and must have an SSE2 supporting processor. The legacy executable (executable_legacy_windows.zip) should run on Windows 95/98/ME/NT/2000/XP and above. Both versions use OpenGL, and you must have the settings and body data files (settings.bdf , bodies.bdf) in the same folder as the executable. These can be downloaded from the "Pre-built Body Systems" sub-folder, or created and edited using Bugale N-Body Data Editor (which can be found on SorceForge). The source code is available as a Visual C++ 2010 project (project.zip).