Home / AntTweakBar Src
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res 2013-09-20
TwMgr.h 2013-09-20 22.9 kB
TwOpenGL.cpp 2013-09-20 32.7 kB
TwOpenGL.h 2013-09-20 4.6 kB
TwOpenGLCore.cpp 2013-09-20 33.4 kB
TwOpenGLCore.h 2013-09-20 5.2 kB
TwPrecomp.cpp 2013-09-20 24 Bytes
TwPrecomp.h 2013-09-20 2.5 kB
UpgradeLog.XML 2013-09-20 159 Bytes
TwFonts.h 2013-09-20 2.0 kB
TwGraph.h 2013-09-20 2.5 kB
TwMgr.cpp 2013-09-20 251.0 kB
TwBar.h 2013-09-20 20.3 kB
TwColors.cpp 2013-09-20 4.5 kB
TwColors.h 2013-09-20 2.9 kB
TwDirect3D9.cpp 2013-09-20 20.5 kB
TwDirect3D9.h 2013-09-20 3.7 kB
TwDirect3D10.cpp 2013-09-20 45.1 kB
TwDirect3D10.h 2013-09-20 5.0 kB
TwDirect3D11.cpp 2013-09-20 59.5 kB
TwDirect3D11.h 2013-09-20 5.3 kB
TwDirect3D11.hlsl 2013-09-20 2.0 kB
TwEventGLFW.c 2013-09-20 6.5 kB
TwEventGLUT.c 2013-09-20 4.4 kB
TwEventSDL12.c 2013-09-20 2.7 kB
TwEventSDL13.c 2013-09-20 4.6 kB
TwEventSDL20.c 2013-09-20 4.1 kB
TwEventSDL.c 2013-09-20 2.0 kB
TwEventSFML.cpp 2013-09-20 5.9 kB
TwEventWin.c 2013-09-20 8.5 kB
TwEventX11.c 2013-09-20 6.6 kB
TwFonts.cpp 2013-09-20 374.4 kB
Readme.txt 2013-09-20 598 Bytes
MiniGLFW.h 2013-09-20 4.7 kB
MiniGLUT.h 2013-09-20 5.2 kB
MiniSDL12.h 2013-09-20 8.8 kB
MiniSDL13.h 2013-09-20 12.7 kB
MiniSFML16.h 2013-09-20 7.6 kB
resource.h 2013-09-20 1.0 kB
TwBar.cpp 2013-09-20 308.7 kB
Makefile.osx 2013-09-20 3.1 kB
Makefile 2013-09-20 3.2 kB
LoadOGL.cpp 2013-09-20 15.0 kB
LoadOGL.h 2013-09-20 25.3 kB
LoadOGLCore.cpp 2013-09-20 19.2 kB
LoadOGLCore.h 2013-09-20 28.8 kB
d3d10vs2003.h 2013-09-20 851 Bytes
AntTweakBar_VS2012.sln 2013-09-20 1.3 kB
AntTweakBar_VS2008.suo 2013-09-20 7.7 kB
AntTweakBar_VS2008.sln 2013-09-20 887 Bytes
AntTweakBar.vcxproj.filters 2013-09-20 7.0 kB
AntTweakBar.vcxproj 2013-09-20 26.5 kB
AntTweakBar.vcproj 2013-09-20 25.0 kB
AntTweakBar.sln 2013-09-20 887 Bytes
AntTweakBar.suo 2013-09-20 10.8 kB
AntTweakBar.rc 2013-09-20 2.5 kB
AntPerfTimer.h 2013-09-20 2.0 kB
Totals: 57 Items   1.5 MB 0
Under Windows, it is not necessary to rebuild AntTweakBar since a precompiled
version is provided in the lib directory. But if you want to recompile it,
you can use the provided Visual Studio solution. You'd also need the DirectX 
SDK (http://msdn.microsoft.com/directx) and the path to the DirectX shader 
compiler fxc.exe (included in the DirectX SDK) must be listed in the VC++ 
directories.

To build the library on Linux, open a terminal, go in the src directory and
type make

To build the library on MacOSX, open a terminal, go in the src directory and
type make -f Makefile.osx
Source: Readme.txt, updated 2013-09-20