| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| Amethyst 0.15.1 source code.tar.gz | 2020-08-16 | 34.2 MB | |
| Amethyst 0.15.1 source code.zip | 2020-08-16 | 34.5 MB | |
| README.md | 2020-08-16 | 5.7 kB | |
| Totals: 3 Items | 68.7 MB | 0 | |
Note
Please note that after the 0.15.x series Amethyst will switch from specs to legion for the ECS subsystem. This will be a significant breaking change.
Added
- New
optional_graphicsexample demonstrating running an app with and without graphics (#2282) - Return a standalone
DispatcherfromGameDataBuilder::build_dispatcherinstead of usingDataInitto build aGameData(#2294) - Added User Interface chapter to The Book (#2311, #2346, #2347, #2368, #2373)
- Support text alignment in
UiButtonandUiLabel(#2316) - You can now bind multiple inputs to a single axis via
Axis::Multiple(#2341) - Support layer to be set in
UiLabelBuilder(#2358) - Support line mode to be set in
UiLabelBuilderandUiButtonBuilder(#2358) GltfPrefabnow also imports lights from a glTF source (#2362)- Added Tiles chapter to The Book (#2391)
- Added
SpriteRender::newfor cleaner instantiation (#2395, #2419) amethyst_ui::UiButtonActionRetriggernow derivesDefaultandClone. (#2388)
Changed
- Removed far plane from perspective projection (#2118)
- Experimented with CI solutions, selected GitHub Actions. Fixed bors & stalebot. (#2262, #2380, #2382, #2410, #2413, #2414, #2415)
amethyst_rendy::shape::Shape::uploadtakes&ShapeUpload. (#2264)- Updated examples, with special attention to the pong example. Improved readmes, updated screenshots, colocated assets with example code (#2248, #2289, #2305, #2201, #2310, #2312, #2349, #2384, [#2396], #2422)
UiTextnow requires 2 more argumentsline_modeandalign(#2358)- Updated the style of The Book (#2355)
Fixed
- Fix tile example's
MapMovementSystemto look for the correct components (#2209) - Fix issue where all
TileMaps were rendered with the same transformation. (#2210) - Fix the bind method for
DynamicVertexBuffer::<B,u32>(#2221) - Fix examples which would not run due to incorrect system order. (#2213, #2223, #2239, #2243, #2267)
- Fix Texture asset debugging representation (#2231)
- Fix fixed updates being tied to time_scale (#2255)
- Fix incorrect assets being used when asset handles get reused (#2258)
- Fix bug causing only one TileMap to be rendered (#2296)
- Fix
UiButtonBuilderso buttons it builds get rendered (#2299) - Fix
Tintso its color is converted from sRGBA to linear RGBA so shader color is correct. Also update various documentation regarding linear RGBA (#2314, #2398) - Fix text alignment in
UiText(#2316, #2358) - Fix release build path resolution on Windows (#2337)
- Fix textures sometimes showing up incorrectly or not at all. (#2339)