compile4: checkers optical "disfunction"
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tecknophreak
It doesn't seem to be important, but having noticed that, I had to mention it.
In the case of a tie, some of the checkers (of the same -tie- round) disappear.
Also, in the second round, the last checker is not blue, but azure (opponent's checker). This does not affect the result, the azure checker acts as it should, that is to say a blue checker (I had a win like that, with 3 blue checkers and the last checker).
In this case, the first checker of the game (that is always the one in 1.4 (row.column) disappears too.