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initial checkin
Added the subdirectories for the project
adding unix makefiles
2002.10.15 update
Adding the project :)
Added .cvsignore, so exe's and other binaries aren't included by default
Added docs/NetWorkLayout.html
2003.02.19 betwee 0.05u5 and 0.05u6
adding code 2002.12.05 preview to next release
added CVSROOT/* to treat binary files as binary, and to ignore .exe, .dll etc files
added TWmake (linux build files) as a seperate directory; removed TWmake.tar
added CVSROOT/cvsignore to ignore exe, dll etc files
added ./*.dat files as binary files. these are compressed data files, containing graphics, sounds, music etc
adding ./*.txt files. These are documentation files that help explain aspects of using and coding for the Timewarp project.
added ./*.ini. These are config files for Timewarp. They control things like rendering options, server options, game options etc
adding allegro dll and config file
adding allegro debug library: alld41.dll
added a few more files types to the cvsignore file: *.ncb, *.opt, *.old, *.tmp, old.*
Adding source code under ./source Lots of .cpp, .c and .h files
adding source files I missed the first time :) newships/*, some debug and release directories
adding Debug/* Release/* to cvs ignore, to ignore the bulk of VC temp files. We'll see if this works the way I'd like it to
Added ship .dat and .ini files, plus a bunch of other stuff needed to get a working version together
adding ship descriptions in ships/*.txt
more ship stuff, allegro headers
Changed available modules (CVSROOT/modules)
testing write access
testing write
removing all files to reorganise files... I hope no one had a hot womans phone number stored in here, cause it's toasted. contact youBastrd if you need files, I made a backup beforehand
Readding all files
Re-adding all files
Re-adding all files
adding lots of files (crappy compuer crashed mid commit last time)
adding lots of files (crappy compuer crashed mid commit last time)
changed CVSROOT/cvsignore and CVSROOT/cvswrappers
removing some misplaced files
changed CVSROOT/modules
Adding unix make files (formerly contained in TWmake.tar
fixing source/.cvsignore ... it had *.in in it by mistake
adding source/Makefile.in (twmake.tar version)
changing source/Makefile.in to reflect culture20's preferences. Apparently this should make compiling easier on Linux.
updated: gmissions.cpp, shptauar.cpp, planet3d.cpp, area.cpp, area.h (Culture20)
removing ./twwin.plg, which is yet another VC temporary build file
(for GeomanNL) added SaMatra battle platform; some changes to msprite.cpp, melee.h; added shpsamat.ini, shpsamat.dat, shpsamat.cpp
adding new module definition "all" as a shortcut for "." or get everything under the sun
adding docs/UsingCVS.txt
editing docs/UsingCVS.txt
"shpradfi"
*** empty log message ***
*** empty log message ***
""
""
"ship_update"
setting *.ncb and *.opt as binary file; removing *.ncb and *.opt (VC++ binary files that were encoded as text)
adding *.log to ignore file
cleaning up some compiler warnings (unused variables etc)
removing temp files which are local to the user's machine: fleets.tmp, tmp.ini, tw_sys,log
adding tmp.* to the ignore file
Removed Listed class from mframe.h, mframe.cpp and gtrug.cpp The Trug game may not work correctly as a result
added samatra code to the VC++ project file; added samatra to default fleet
Added ./ships/shpchoex.txt
attempt #4 to remove extraneous ./timewarp directory structure
attempt #5 to remove extraneous ./timewarp directory structure
attempt #6 to remove extraneous ./timewarp directory structure
added file for attempt #6 to remove extraneous ./timewarp directory structure
adding docs/TODO.txt
""
fixing rogue newlines in source/newships
""
debug game type - runs at high speed without animation. Only works in debug mode.
no message
bug fixes
narool lurker behaviour change
narool small fix/change
changed ./twwin.dsp to move the .exe files to the root directory (can run outside of MSVC now without manually moving the .exe files)
moving documentation from ./*.txt to ./docs/*.html;
removing */.ilk, *.pdb; changing CVSROOT/cvsignore to ignore such files (VC garbage output)
fixing twwin.dsp to properly copy created .exe files, rather than move them
updated the msvc env for the ship
the detectability addition, added healthbar to melee, and two changes of functions to "virtual"
updates to games
added files for the game updates
obsolete thanks to gflmelee01.dat and gflmelee02.dat
FopVob and Tulkon changes
replaced random() in animate functions by calls to rand()
cloakers camera sensitive default; prediction disabled by default
wasx ship fix
min zoom setting for discrete enemy view
small fix: kat poly needs the ship type.
small ini tweaks, based on Quetzalcoatls comments posted a looong time ago
space monster mangler update
bubalos update plus small fix to xilcr
quar wraith update (no more partial damage, and some fixes)
sa-matra weapon attribute fix
all ships checked on pointer use and changed if necessary
gerhe datafile update
bug fixes
neo drain and rogue squadron playability change