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ThunderGraft 2011.07.25.01

So, after 14 months of not being aware there's a major bug, to procrastinating about fixing the bug, to forgetting about the bug, rinse and repeat, I've finally gotten around to fixing the Diablo II dialogue bug. That is, the case where Diablo II would not properly display dialogue when audio and voice are both used for dialogue.

Apart from that, there are two minor changes:
- Updated the FMOD DLL used for music decoding. Note that this is a change that will break compatibility with older versions of the DLL (e.g. you would not be able to use this build of ThunderGraft with the old version of the FMOD DLL).
- The time between Diablo II sound updates (for things like volume ramping) has been decreased arbitrarily.... read more

Posted by Quantam 2011-07-26

Source Posted

Okay, I've finally gotten the code up in a ZIP in the files page. It's fortunate that I waited, because I found there were some omissions in the build instructions, as well as that it requires some tweaking to build with Visual C++ Express (Standard and above work correctly). If you're interested, download the source and read the build instructions in the ThunderGraft directory.

Posted by Quantam 2009-09-24

Build 2009.09.22

Well okay, apparently I completely forgot to post a "hello world" post when I uploaded the source and binaries a week ago

Anyway, today's build fixes a crash that occurs on some computers when the game being patched exits. It's a very minor crash, but it's annoying; this also brings the number of known bugs to 0. Also, I wrote up build instructions, so you should be able to build ThunderGraft from the source, now; I'll be posting an archive of the source (like I did with MPQDraft) as soon as I get confirmation that the instructions are sufficient.

Posted by Quantam 2009-09-23
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