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Tetrismus / News: Recent posts

Ready for takeover

I will not be coding for this project anymore. In fact, I stopped working on it about half a year ago.

So.. If you're willing to bring this game to another level, go ahead and write me an e-mail.

If you're a beginner at writing games in Java using LWJGL+OpenAL and have the feeling that maintaining and improving an existing project is the way to get into the whole thing, I'd be happy to give you the opportunity.... read more

Posted by Wolf Mathwig 2007-02-27

Bye bye loading time

I've implemented Ogg-Vorbis-streaming in release 0.7. Therefore, loading time is history. Thanks to tomb from the lwjgl forums for his code!

Posted by Wolf Mathwig 2006-09-10

Tetrismus stable on all target platforms

As of release 0.63, Tetrismus, the OpenGL Tetris clone written in Java on top of the LWJGL framework, is stable on all target platforms (being Linux, Win32 and MacOSX).

At the moment, Ogg/Vorbis background music is preloaded. This simply takes too long.
Thus, the final development task is to implement Ogg/Vorbis-Streaming via the OpenAL-bindings in LWJGL. When this is done, the game is pretty much finished.

Posted by Wolf Mathwig 2006-08-26
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