DISCUSSION: standardize colors on player senses
Star Wars MUD LPC mudlib
Status: Alpha
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coupdeforce
Originally created by: lostinpl... (code.google.com)@gmail.com
As I'm coding rooms and adding things like damage, smell, and sound messages it occurs to me that we should probably standardize the coloring of such events to make it more clear to players and to ensure we are uniform in our design.
Here are my suggestions, I may have missed one:
sound: YELLOW
force sense: CYAN
smell: GREEN
environmental damage: RED (or BOLD WHITE)
taste: (if it ever comes up lol) MAGENTA
once approved we should add this info to a wiz help file or something
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Originally posted by: lostinpl... (code.google.com)@gmail.com
bold white for env messages, red only on env dmg