Money needs to matter in this game. Even the really good old muds i used to play eventually lead to a point where money was irrelevant. You would have enough money that you could buy anything, but the problem was that you didn't need anything. Bladesinger handled this problem by giving players the opportunity to buy houses in the mud. I don't really like the idea of that, and i don't see how it could ever be useful. All they were used for in that mud was to hold items. It also cost money to make a guild/clan, and to have a guild healer, guild trainer, and other things. The only thing i can think of is that we make some mobs be available for hire. This kind of goes into the permanence idea and the mobs learning their skills. Say a player buys an apprentice blacksmith, then he starts a shop. Other players come and get weapons or armor and they pay the mob the money, just like normal, but all of that gets put into a chest in the shop and the owner can come back at some point and get his profits. He would have to pay the blacksmith a percentage, and also pay for the materials. This way we can have accurate prices for weapons. It also gets rid of the problem of having a player have to sit in a shop all day just to fix weapons himself for some money. This would lead to some very greedy people who could have shops all over the world. Of course with this sort of wealth we need something more permanent for them to buy that doesn't return any more money. I don't know what this could be. Feel free to give suggestions
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I think the shops idea so good. I think we could allow guild outposts too. So they pay some skilled mobs to build a stone wall and have a wizard mob come and enchant the door to only let people of that guild in. It'd be something to spend your money on. We should probably have some type of collective guild account though. This should be hard to accomplish. Just a chest somewhere in the hall and you say, "put 5000 gold chest". Then anything guild related comes out of the guild chest.
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Money needs to matter in this game. Even the really good old muds i used to play eventually lead to a point where money was irrelevant. You would have enough money that you could buy anything, but the problem was that you didn't need anything. Bladesinger handled this problem by giving players the opportunity to buy houses in the mud. I don't really like the idea of that, and i don't see how it could ever be useful. All they were used for in that mud was to hold items. It also cost money to make a guild/clan, and to have a guild healer, guild trainer, and other things. The only thing i can think of is that we make some mobs be available for hire. This kind of goes into the permanence idea and the mobs learning their skills. Say a player buys an apprentice blacksmith, then he starts a shop. Other players come and get weapons or armor and they pay the mob the money, just like normal, but all of that gets put into a chest in the shop and the owner can come back at some point and get his profits. He would have to pay the blacksmith a percentage, and also pay for the materials. This way we can have accurate prices for weapons. It also gets rid of the problem of having a player have to sit in a shop all day just to fix weapons himself for some money. This would lead to some very greedy people who could have shops all over the world. Of course with this sort of wealth we need something more permanent for them to buy that doesn't return any more money. I don't know what this could be. Feel free to give suggestions
I guess it's not permanence that i meant, it's the post on Persistance
I think the shops idea so good. I think we could allow guild outposts too. So they pay some skilled mobs to build a stone wall and have a wizard mob come and enchant the door to only let people of that guild in. It'd be something to spend your money on. We should probably have some type of collective guild account though. This should be hard to accomplish. Just a chest somewhere in the hall and you say, "put 5000 gold chest". Then anything guild related comes out of the guild chest.