Build 20c is well on its way, with a bunch of fixes and improvements.
To list a few that are already done:
• painting of monsters is done MUCH more intelligently
• collision detection has been fixed, back to working like version 19
• Huge difference though is that its now doing a crazy amount less calculations
Many more updates, build will be released as soon as I am happy with the collision system
Actually it has many, but the one im talking about is the fact that the monsters no longer respond to the player walking over them.
This bug was accidentally created by me when adding the level of abstraction, a fix is on the way. Thank you for the emails
In order to close the game it used to be right click, that has been changed to hitting escape.
Hitting escape at anytime should exit the program
Build 20b was released today, including a large amount of changes to actual code.
As far as visible changes goes this one was rather light, but it did include setting stopping position to resting, or the standing, instead of having the dude with one foot out.
Still making more changes to update the hierarchy so that if this project ever gets to multi-player, it will be a smoother transition.
Currently dealing with a small coding problem. Due to rather large changes in the actual code of movement and abstractions of the viewable moving objects.
Basically what that means is that I can deal with movement of more "Creatures" and "Creature" types more easily. Another advance I am trying to make it to in this same area is to make it so the objects are better defined, allowing me to prototype a "multi-player" type system.... soonish if I get time (not planned for release for quite some time though)
Yep, I've decided that School work can now be more secondary, so for the last few hours ive been getting into the game again. I'll probably start releasing builds again soon, all depends on you guys.
If you would like to help out with some concepts or art or anything for that matter feel free to contact me.
I am planning on continuing this project, this has always been my plan, but due to school I am going to need to pause it for a little longer. Here is my latest build, as you can see I have been doing some work on it.
Hopefully you can hold tight, this is going to be a great project
Since my last released build, build 0018 I have added and changed a good amount of code. Including but not limited to
• Detection of monster colliding with player
• Detection of monsters colliding with one another
• Memory management, cut requirements by shaving unneeded code
• Changed code in other parts to be more dynamic as well
• Added system to allow me to deal with collision
To Do list before I release
• Deal with collisions
• Currently it detects them but doesn't deal with them
• Try to get a better sprite sheet, current one is bad
• Fix current one if I cant get a new one... read more
So just to inform anyone who is interested, I am still working of this project but I have been swamped by school. I’ll work a lot more on it as soon as I get time.
I’ll add an updated version soon and I’ll post what I have done in a little while
I'm trying to use the new upload system to show my progress, but i'm having some trouble... So will upload it asap.
In the newest versions, form now on, I will try to make every screen be like the main menu and not actually contain any buttons.
Info on how the main menu works ~
In the main menu there are pictures placed on the screen. From there I have a mouse motion detector that follows the mouse. If the mouse enters the region of any "Button" then the image changes to a different image, just like the hovering over a normal button.... read more
The game is now in full screen. If your computer can not handle this, it *should* simulate this by making it screen height and width.
If it doesn't work for you, please contact me
This project is doing well, I think that ill be able to make a playable beta by the end of the month, hopefully sooner though.