A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
We have released a new version of Sprite2d. This is another large change that includes: Event Containers, Font Creator, and new Demo called Slide Puzzle.... read more
Yes, Game-in-a-Day 3 is in the works for Oct 5. We have a great team lined up, and we are excited to create a complete professional game in 12 hours.
We will be starting with a prototype called LetterFlip, that we will be posting on the site in a couple of weeks. Then on Oct 5, everyone will gather in a room at the NPC offices. The team will decide how to take the prototype to a professional game. 12 hours later, we will be posting the game for sale on Version Tracker and Apple Downloads.... read more
We are in the process of doing a major refactor of the interface. We are also creating a TicTacToe tutorial, which will give a basic intro into making a game with Sprite2d.
Will get a new release for download as soon as that happens.
Thanks for your support.
Jeffg
Our team is expanding quickly. We have added a new developer Andrew, who will be helping with widgets and text entry. We have also added Charlie as the artist for Astro. We can't wait to get his art in to the game. We have also added Samuel as a Foley artist for both games. He is also helping Jeffrey in designing the Sound interface which will be based on the ogg format.
Stay tuned for all new content.... read more
We finally a got hold of a Windows box and fixed the problems of Sprite2d not initializing. For everyone that tried Sprite2d under Windows, sorry about the troubles, and enjoy Sprite2d 0.6.1.
Thanks,
The Sprite2d Team
We have recruited an artist to put a professional look and feel on ninety-nine. We have decided on a them and have seen mock-ups of what it will look like. We hope to share some images soon.