it's still causing problems for me, whenever I try to download a car or track it doesn't allow me to download certain files 'because I don't have the right permissions'.
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Here's my updated Trans Am racers from the late 60's and early 70's. These cars area all 5 liter category cars and they are completely redone from the older ones I've released. These have animated drivers and detailed interiors and there are new cars included too. These are far superior to my previous release. https://www.dropbox.com/scl/fi/p4plutzx96n1vb7fsikg3/SDtransam.zip?rlkey=1ya7n49la55zzvs30qfyxk4a4&dl=0
❤️
1
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Just like what was done back in the day with the Stock, it would be a great idea. It is a pity that these cars are graphically much more detailed than others if they are not included in the game.
I have noticed that most models do not allow burnout. Furthermore, when you brake the revolutions drop very much and very quickly, as if the clutch were not working. Also 1970 plethora tarpon has no engine sound
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The truth is that, like sd2-trackeditor, it wouldn't be bad to include the "Torcs Car Setup Editor" in SD, (sd2-carsetupeditor) adapting it to work with SD cars, correcting and improving it.
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I got it running on linux. I'm just figuring out how to use it and fixing bugs as I come across them. I'll start on importing and exporting an xml file without loosing any information first.
🎉
1
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Is this the only program that does this? The code is a nightmare and extremely fragile so extending it will be difficult. Bringing it up to modern standards will be a lot of work and it will still have a weird GUI. I'm not sure I want to put in that much work to get it into speed dreams.
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I'm now able to read, change, and write speed dreams engine configuration information. It's ugly but not as bad as I thought it would be. It's still very fragile with no error checking but not any different from the rest of the code. The other parameters should be straightforward now that I know how to do it.
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I am very glad to hear that. I will stay tuned for further news. Maybe you should open a new topic in the SD Developers subforum, like you did with Trackeditor.
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Sorry @iobyte, but it looks like the repository is not available any more. Do you plan to release the source code anytime soon? It might be interesting to review it.
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is this email for me? because it was addressed to me
Cheers
Xavier
Le 06/04/2024 à 23:40, Xavier Del Campo a écrit :
Sorry @iobytehttps://sourceforge.net/u/iobyte/profile/, but it looks like the repository is not available any more. Do you plan to release the source code anytime soon? It might be interesting to review it.
I don't remember the details (I'm old) but I came to the conclusion that the code and gui couldn't do what was needed without rewriting most of the code.
I started a Qt app from scratch but I gave up because I don't like Qt. You have to spend so much time writing stuff that is already included in other frameworks. The xml library is not designed for interactive editing and the model/view is a pita to relearn every time I do this so I gave up. I'm not paid to do this and it's not fun so I gave up.
I may still have patches for the working changes I made but they were trivial and easily reproduceable from scratch.
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@iobyte it might still be interesting to review the source code and see if it can be improved or even completed. Even if you feel unhappy with it, would it be possible to release it to the public under a free software license? I am not sure if I will be able to help much, but I have already developed several Qt applications in the past.
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Collection Link: https://drive.google.com/drive/folders/0B__JdfXlvXlxNjl4UlZVdXRmNDQ?resourcekey=0-v4It_z_-LLTZkoroi3lRhA&usp=sharing
(unstable one are not added here)
Last check: 19.01.2025
Last change: 19.01.2025
19.01.2025
07.03.2024
12.01.2024
Update TA50 cars
Added Cosmic Challenge Racing ships to the list but not GDrive
30.10.2022
22.04.2021
Cars
Overall: 96
Skins
Overall: 18
1x Unkown creator
Others (not included in Google Drive)
Cars
Skin/Template:
Last edit: Leopjing 2025-01-19
22.04.2021
Fixed the Google Drive link, which was changed due to Google Security Updates.
it's still causing problems for me, whenever I try to download a car or track it doesn't allow me to download certain files 'because I don't have the right permissions'.
30.10.2022
Here's my updated Trans Am racers from the late 60's and early 70's. These cars area all 5 liter category cars and they are completely redone from the older ones I've released. These have animated drivers and detailed interiors and there are new cars included too. These are far superior to my previous release.
https://www.dropbox.com/scl/fi/p4plutzx96n1vb7fsikg3/SDtransam.zip?rlkey=1ya7n49la55zzvs30qfyxk4a4&dl=0
These cars look great but they don't drive as good as they look and the sound on a few have issues.
Do you want me to add them to the game so the non-graphic issues can be worked on?
Just like what was done back in the day with the Stock, it would be a great idea. It is a pity that these cars are graphically much more detailed than others if they are not included in the game.
I have noticed that most models do not allow burnout. Furthermore, when you brake the revolutions drop very much and very quickly, as if the clutch were not working. Also 1970 plethora tarpon has no engine sound
I looking at the torcs car setup editor to fix the problems but it also has a lot of issues.
The truth is that, like sd2-trackeditor, it wouldn't be bad to include the "Torcs Car Setup Editor" in SD, (sd2-carsetupeditor) adapting it to work with SD cars, correcting and improving it.
I started this: https://github.com/IOBYTE/torcs-car-setup-editor
I got it running on linux. I'm just figuring out how to use it and fixing bugs as I come across them. I'll start on importing and exporting an xml file without loosing any information first.
Great, what good news! I'll be looking forward to it!
One thing, I guess it will change its name to "sd2-car-setup-editor", won't it?
Is this the only program that does this? The code is a nightmare and extremely fragile so extending it will be difficult. Bringing it up to modern standards will be a lot of work and it will still have a weird GUI. I'm not sure I want to put in that much work to get it into speed dreams.
I'm now able to read, change, and write speed dreams engine configuration information. It's ugly but not as bad as I thought it would be. It's still very fragile with no error checking but not any different from the rest of the code. The other parameters should be straightforward now that I know how to do it.
I am very glad to hear that. I will stay tuned for further news. Maybe you should open a new topic in the SD Developers subforum, like you did with Trackeditor.
Sorry @iobyte, but it looks like the repository is not available any more. Do you plan to release the source code anytime soon? It might be interesting to review it.
Hi Xavier,
is this email for me? because it was addressed to me
Cheers
Xavier
Le 06/04/2024 à 23:40, Xavier Del Campo a écrit :
I don't remember the details (I'm old) but I came to the conclusion that the code and gui couldn't do what was needed without rewriting most of the code.
I started a Qt app from scratch but I gave up because I don't like Qt. You have to spend so much time writing stuff that is already included in other frameworks. The xml library is not designed for interactive editing and the model/view is a pita to relearn every time I do this so I gave up. I'm not paid to do this and it's not fun so I gave up.
I may still have patches for the working changes I made but they were trivial and easily reproduceable from scratch.
@iobyte it might still be interesting to review the source code and see if it can be improved or even completed. Even if you feel unhappy with it, would it be possible to release it to the public under a free software license? I am not sure if I will be able to help much, but I have already developed several Qt applications in the past.
12.01.2024
Update TA50 cars
Added Cosmic Challenge Racing ships to the list but not GDrive
Is possible to include the @chad3006 's Oldfield Aorta ( Oldsmobile Aurora ) from the second last message of this link?
http://community.speed-dreams.org/viewtopic.php?f=4&t=202&start=90
Some time ago I open a ticket to include this car on the game:
https://sourceforge.net/p/speed-dreams/tickets/1050/
07.03.2024
19.01.2025