missing ogre files
more ogre files
Readded ogre
Changes to COLLADA parsing.
Changes for ogre rendering
removed app.config from msspeech relay
Tweaks to texture alpha handling.
Some fixes to Android build
Updating ogre/smartbody to use ogre 1.12
Adjusted alpha rendering to fix some transparency issues.
Added OSX build options in top level CMakeLists.txt
Fixed OgreDemo.py
more fixes for OSx
more osx fixes.
Improvements to OSx build.
removed festival
Tweaks for engine callback
Added engine callback from Python
Fixed problem where editor window pane would still occupy space in -noeditor mode.
Eliminated baking textures from glossy maps.
Changes for 64 bit Android
added surface penetration fixing between two models in a mesh.
Quieted some noisy output when checking on textures to load.
Added 64 configuration for simplesmartbody.
Some crash protection is MsSpeechRelay/Program.cs
Fixed simulation timer in simplesmartbody
simplesmartbody now access a script for more general utility.
cleaning up TemporaryString declaration
allowing SBContext to be subclassed
added python accessibilty to diphones
fixes from last checkin
added toggles for not performing lip sync postprocessing during realtime
added python access to some motion functions
Some memory cleanup.
Various changes.
textures no longer being overwritten on load
locomotion fixes
Fixed the GPU mesh buffer rebuild and disable some testing code.
more mesh changes
Some fixes in texture handling.
updated android versions
fixed texture replacement when using scoped texture names
more texture handling changes - not working
added rebuildVertexBuffer
Fixed texture name prefix when loading ply mesh.
gradle upgrade and build fixes
Fixed some vertex buffer problem.
another memory leak with visemes
Fixed memory leaks from python-generated events.
various memory leak fixes
memory leak in VisemeData
fixing memmory leaks
fixing xerces-related memory leaks
fixing a leak in srCmdSeq
deformable mesh no longer saves model prefix with texture which can cause confusion when reloading.
fixing a leak in deformable_mesh, replacing ublas with eigen for ios, a few small changes
fix
memory cleanup on treecontroller
added skinweight access to mesh
Added DeformableMesh::saveToDae() and DeformableMesh::saveClosestSkinWeights() to copy closest skin weights (very inefficient implementation).
Now returning sound duration from Sound object, requires external changes.
made gaze logging quiet
more fixes in speech timing
Fixes for speech timing
Made sure that subsequent frames added do not have duplicate times.
Some fixes for GPU vertex buffer update.
Added functions for replacing submesh in the deformable models.
override for bad blending data, use "blendFix" attribute on scene - this is temporary
Added gains for head movements per character
Head movements were being distributed among 3 neck joints. However, characters without all three joints were getting only a fraction of that movement.
moved mesh manipulation functions to asset manager
Added functions to add blendshapes and replace models in mesh.
more gesture changes.
Adding missing 'sp' and 'spn' phonemes
removed unneeded lib from android build
Fixed missing lib.
Fixed build error.
Fixed the error in glew.h.
Add codes to replace texture images.
ply loading now loads similarly-named textures properly.
Fixed rendering the static mesh so the mesh will translated with pawn. Add texture replacement function to swap the textures of an mesh dynamically.
Some cleanup of logging, removed faceshiftmanager
Adjustments for recording motion.
Change in coarticulation visualization
coarticulation fixes when first motion has long preparation phase
Add functionality to color correct the texture images.
Cleaned up gesture logging
removing vhmsg, apr, aprutil, activemq, sndfile, alut libraries from the iOS framework dependencies. Shaving off 34% of the final binary (56MB)
Added visual output for corarticulation when using gestureRequest.gestureLog
Fixing warning. Introducing compile flags that disable built-in audio and logging
some changes
Update the solution file.
Add additional joint map script and update GPU skinning shaders.
Fixed the alpha blending and alpha texture baking issue. Now the eyebrow rendering is working fine.
Fixed the rendering to using lighting/shading.
Some fixes for PLY import and GPU blendshape model.
Some fixes for GPU blendshapes.
Additional missing libs.
Add missing lib for glew and protobuf.