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Sirrf - Simple Irrlicht Framework / News: Recent posts

Sirrf version 0.2.1 released!

0.2.1 is here, 9 days later the simple irrlicht framework team re-emerges with a feature and bug release.
Some bugs have been fixed and some new features introduced, the changes include :

* Script-side GameStates:
It is now truely possible to derive from the GameState class (through CGameState) in scripts. A bug in previous versions prevented this, but this bug has now been fixed.

* Script-side Components:
EntityComponent can be derived from script-side (through CEntityComponent), classes in script can now create components and register them with entities from script or engine side.... read more

Posted by Anonymous 2009-08-30

Sirrf version 0.2.0 released!

The latest release of Sirrf, the Simple Irrlicht Framework, version 0.2.0, is now available for download. In the two months since the previous release a lot of changes have taken place. These changes range from small API changes to major feature additions. The most noticeable changes include:

* Asset Management: The biggest new feature is asset management. Assets are managed by the AssetManager class. This manager manages so-called asset groups, which represent a collection of assets (meshes, textures, etc). These assets are retrieved from a directory with the appropriate directory structure. In turn the found assets are processed by asset processors. And at the end of the road, the user can use these assets without having to deal with paths. Furthermore asset management makes it possible to reload all assets in realtime, with direct results on the current scene. Reloading assets is as simple as one function call.... read more

Posted by Anonymous 2009-08-21

Sirrf version 0.1.1 released!

It is only two weeks ago since the first official version of Sirrf, the Simple Irrlicht Framework, was released. But now it is already time for the next release: 0.1.1. In comparison to the previous release, this new release adds few new features. Yet the new release can be considered as an important one. Sirrf 0.1.1 brings an improved scripting architecture; all AngelScript binding code has been moved into its own dedicated directory. Not only does this tidy up the code, but it also to remove scripting quite easily (if desired). This has become even easier with the addition of compilation flags which can be used to easily enable/disable certain features of the framework. Furthermore the have been various small bug fixes and other improvements. See the change log for more information.... read more

Posted by Anonymous 2009-06-21

Sirrf version 0.1.0 released!

Today the first official version of Sirrf, the Simple Irrlicht Framework, has been released. After two months of steady development Sirrf has finally reached the initial goals of Sirrf 0.1.0: being an extensive, but simple open source framework to enable rapid game development. In its current state Sirrf is able to do exactly that. That's also the reason why Sirrf has jumped directly from pre-alpha status to beta status.... read more

Posted by Anonymous 2009-06-08
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