I got a lovely little girl the last day of August. There will be a temporary slowdown in the development of SagaEngine during the September, as I want to spend some time with the new baby. The plan is to bring the project back on track by the beginning of October.
SagaEngine 0.1.2-alpha is another early source release.
SagaEngine is a platform independent game engine - more precisely a game AI framework. It can serve as the game logic backend for several graphics or sound libraries. Bindings for the OGRE 3d engine are publicly available.
Release highlighs are support for plugins and a new fly demo has been added as well. The Visual C++ 2003 build environment has gotten major improvements.
SagaEngine is a platform independent game engine - more precisely a game AI framework. It can serve as the game logic backend for several graphics or sound libraries. Bindings for the OGRE 3d engine are publicly available.
0.1.1-alpha is an new early release. The major addition is .vcproj files for building the simple sample with Visual C++ 2003. Windows .dll support has been added as well.
SagaEngine is a platform independent game engine. It can serve as the game logic back end for several graphics or sound libraries. At the moment OGRE bindings are publicly available.
0.1.0.65-alpha is an early release of SagaEngine for those that would like to browse the code. The core is getting near beta, but documentation and add-on modules still has a bit of work left.
Skalden Studio has decided to make our SagaEngine available to the public under the QPL license. The choice of license is made because game consoles typically have NDAs and linking requirements that are incompatible with GPL or LGPL. We chose the QPL license because it enables us to accept contributions without making it impossible for us to deploy SagaEngine on consoles.
SagaEngine is at an object oriented game engine that are centered around the central concepts of Actors and Actions. It can serve as a game logic back end for games using different graphics and sound libraries. At the moment we have made bindings to OGRE available to the public.