The program crashes randomly on FGs and PATs. I have
no idea what's causing this, and I can't seem to
replicate the bug under simulated conditions (running
1000 FGs in a row, for instance). The bug happens when
either the computer or human is on offence, and occurs
randomly on these types of plays. It doesn't cause the
SDL parachute to be deployed or anything.
The play starts, and the kicker runs to the ball and kicks
it. The crash occurs at this point, but I've been going
through FGKickBall(player) and can't figure out what's
wrong with it.
The entire source code is going to be going through a
major audit soon, so maybe this will work itself out in the
long run. In the meantime, if anybody's got any ideas,
I'm all ears.
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There is a bounty for whoever can find the cause of this buy
and provide a fix for it.
https://sourceforge.net/forum/forum.php?forum_id=441431
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I couldn't reproduce the problem with either the downloaded
executable or compiling it myself. I also ran it in debug
mode to see if there were any stack corruptions or
unitialised variables being used, but everything seems fine.
One question though. Are you using the latest version of SDL?
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I'm using the one that they had a month ago, I think it's
1.2.8. The same one they've got now...
I guess the mystery continues.
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Priority lowered because I think I might have contained the
bug.
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Okay, it happened again, but I'm pretty sure I know how to
disable this problem. Hopefully it'll be taken care of in the next
release.
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I got this after I had played with player stats in
Rush2005/teams. Specifically, I set all player stats
Indianapolis to 9 and all of Philadelphia's to 1.
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Crap. There goes my theory that it's caused by user input...
I'll see if I can recreate this.
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Okay, I wasn't able to recreate this on my home machine. I
know this was an anonymous bug submission, but if there's
any chance you're still out there, could you let me know the
version you were using? You said Philly so I assume it's not
the most recent...
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I am using version 0.3.4 .
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I don't suppose you'd be willing to try retesting your scenario
using 0.4.8? There's a FG Crash bounty still outstanding that
you could claim...