No error message is shown when a nonexisting audio file is played in LSL script.
Create an object and attach the following script:
"
default
{
touch_start(int n)
{
llSay(0, "Script running");
llPlaySound("NoAudioFileIsPresentWithThisName", 1);
}
}
"
Touch the object.
The "Script running" text is seen, but sound is not played and no error message is shown.
Reproducibility: 1/1