From: Discussions c. R. <rea...@li...> - 2007-04-10 11:27:15
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Basically, realtimebattle is round based. Every 1/20 second (value is = controllable) all events will be processed and output will be generated. You may adjust the event loop in order to speed up the game. I am not sure whether I have really understood your question, what do = you exactly mean with cpu time vs. real time? Regards Johannes -----Urspr=FCngliche Nachricht----- Von: rea...@li... im Auftrag = von Discussions concerning RealTimeBattle Gesendet: Di 10.04.2007 13:01 An: rea...@li... Betreff: [Realtimebattle-discussion] RTB in real time =20 Hello list, I`m development a rob using genetic algorithms. Each evolution takes long time (day and weeks). I needed to execute rtb in CPU time instead of in real time, thus the evolutions would be much more fast. some idea of like being able to do this? It is possible? Thanks :) --=20 Power by Debian. A greeting, Javier. -------------------------------------------------------------------------= Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share = your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=3Djoin.php&p=3Dsourceforge&CID=3D= DEVDEV _______________________________________________ Realtimebattle-discussion mailing list Rea...@li... https://lists.sourceforge.net/lists/listinfo/realtimebattle-discussion |