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#1 pyro flamethrower

open
nobody
TF2 (5)
5
2009-01-25
2008-12-31
No

Problems with these bot weapons, don't seem to see flamethrower flames/medigun beam, ubercharge fills but bot does not heal

Discussion

  • [rcbot]Cheeseh

    [rcbot]Cheeseh - 2009-01-25
    • summary: pyro flamethrower + Medic medigun --> pyro flamethrower
     
  • [rcbot]Cheeseh

    [rcbot]Cheeseh - 2009-01-25

    Medic fixed for now

     
  • Paul

    Paul - 2009-01-26

    Is this an issue with holdbutton function? tap() seems to work fine on medic (haven't tested it on pyro).

     
  • [rcbot]Cheeseh

    [rcbot]Cheeseh - 2009-01-26

    It is an underlying Valve problem,

    The problem was fixed by using "tf_medigun_autoheal 1" CVAR on bots

    the attack method had no effect with the bug..:s

     
  • Paul

    Paul - 2009-01-26

    That is odd, but tap() function seems to work well, so I'm asking is a difference between holdingbutton() and tap() other than its obvious differences or is this simply a result of the underlying Valve problem?

     
  • [rcbot]Cheeseh

    [rcbot]Cheeseh - 2009-01-27

    holdingbutton is a retriever function and has no side effect ;)

    The tap button fundtion just makes the bot press the button for one frame.

    It has no effect as I have forced the primary attack button on/off using the rcbot_flipout command, and it didn't help the medic bug.

    The only way the medic bug is fixed is by using the tf_medigun_autoheal 1 cvar, which means the bots now should not hold the button and instead just tap the button .

     
  • Paul

    Paul - 2009-01-27

    That's good. Will the cvar be just a temporary fix?

     

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