Magnar Mod Wiki
Status: Beta
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Magnar Mod Description:
Magnar mod changes many aspects of both the campaign and battles, with a focus on historical accuracy and challenging, customisable and therefore more enjoyable gameplay.
Some of the many changes/feature include longer, larger and more involved battles due to a more dynamic fatigue system (your men will tire quickly in combat), greater terrain and weather impacts (your army may win a dry warm battle, but is it versatile to win in the snow?), greater morale shocks (tactics now plays a much larger role) among a number of other changes.
The campaign play has also had many features added. Rome now has an AOR, AI changes to make it more aggressive and field larger more balanced armies. New food/qualor system to help the AI not kill itself (Steven Bradbury anyone?), transports are no longer a match for a real navy, optional multiple turns per year, changes to ai diplomacy with more changes planned.