Amaze is a maze generation program - nothing spectacular but maybe fun.
Generating basic square-grid mazes is probably familiar as a standard first-year CS level exercise
to demonstrate recursion and basic b/w raster or vector graphics. I decided to write a slightly more
elaborate version of that to get more coding practice with the Qt graphics widgets and tools, with
cross-platform installers, C++, and running a sourceforge project. So, for me it's an open-ended
project, hopefully leading to good experiences and maybe contributing some pleasurable moments
to the end-users of the application. If anyone else wants to use this, or collaborate on extending it,
you're welcome; or if you just want to try it out, perhaps leave a message on how that went.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
The current "export to Blender" is kind of crummy. I could spruce it up, but is anybody using this? If you are, please let me know. Same for the VRML and Maya export, actually.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
This project was dormant from mid-2011 through start of 2015. I'm picking it back up for a refresh, so that it will run on current platforms. The first next version will be 1.2-1, running on a current Ubuntu or Mint for Linux, and Windows 7 or 8. This will include no real new features, just environmental fixes like the new online help URLs. After that, I may spend a release on tidying up and improving localized text, and maybe moving to Qt 5.x for the GUI.
For Linux, I'm dropping the Ubuntu-only stance, because I have personally switched to using Mint now (since Unity), so "any Debian" sounds like a good target.
For Windows, I'm switching to NSIS instead of MSI, using MXE for cross-compilation, but may stick to 32-bits code for the first round (just like amaze 1.1-x). Unfortunately the Mint "nsis" package version is still at 2.4.6, which is pre-Unicode, so no localized installer interface.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Welcome to Open Discussion
Amaze is a maze generation program - nothing spectacular but maybe fun.
Generating basic square-grid mazes is probably familiar as a standard first-year CS level exercise
to demonstrate recursion and basic b/w raster or vector graphics. I decided to write a slightly more
elaborate version of that to get more coding practice with the Qt graphics widgets and tools, with
cross-platform installers, C++, and running a sourceforge project. So, for me it's an open-ended
project, hopefully leading to good experiences and maybe contributing some pleasurable moments
to the end-users of the application. If anyone else wants to use this, or collaborate on extending it,
you're welcome; or if you just want to try it out, perhaps leave a message on how that went.
The current "export to Blender" is kind of crummy. I could spruce it up, but is anybody using this? If you are, please let me know. Same for the VRML and Maya export, actually.
This project was dormant from mid-2011 through start of 2015. I'm picking it back up for a refresh, so that it will run on current platforms. The first next version will be 1.2-1, running on a current Ubuntu or Mint for Linux, and Windows 7 or 8. This will include no real new features, just environmental fixes like the new online help URLs. After that, I may spend a release on tidying up and improving localized text, and maybe moving to Qt 5.x for the GUI.
For Linux, I'm dropping the Ubuntu-only stance, because I have personally switched to using Mint now (since Unity), so "any Debian" sounds like a good target.
For Windows, I'm switching to NSIS instead of MSI, using MXE for cross-compilation, but may stick to 32-bits code for the first round (just like amaze 1.1-x). Unfortunately the Mint "nsis" package version is still at 2.4.6, which is pre-Unicode, so no localized installer interface.