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Adaptation for on online game

Developers
2005-08-24
2013-04-09
  • Justin Steel

    Justin Steel - 2005-08-24

    Greetings,

    I am considering doing an in game Holdem program or interface for the online game called "World of Warcraft".  This online game is very popular now exceeding 3 million subscribers.  The characters in gave have their own "game" money and now with the popularity of holdem poker.  I think it would be a very big hit.  I know very little about programming but I think I can put in the time and effort to learn and make it work.  The interfaces are customizable for World of Warcraft, and I have came up with some ideas to make it work. 

    The reason I am posting here is to inquire about starting ideas for the holdem logic and also any advice on possible a portation to world of warcraft with myself creating a front end interface?   If  there is a product to buy or use for the backend logic and software, it might save me alot of development time.

    Thanks in advance for any ideas!

    Justin Pedersen
    justin@spheresedge.com

     
    • Paul Rotering

      Paul Rotering - 2005-08-25

      While I have heard of WoW, I am completely ignorant of how it works or the methods by which one does what you'd like to do.

      On the other hand, pytbot is there for you to look at and/or adapt to your own uses (assuming they're compatible with the GPL).

      The logic behind Texas Holdem is not complicated, but pytbot is not a very good implementation.  It is serviceable, but somewhat ugly.

      I'm not interested in actively participating in a port to WoW, but I'm happy to answer questions.  I suggest finding yourself a beginning Python programmer (or learn Python yourself---it's pretty easy!) to do the job.

      One thing about pytbot is that it doesn't really care about where it gets its input.  As long as you can transform the input into a command that pytbot understands, you just have to pass it to pytbot.  Changes for output would involve writing two functions, one for private messages and one for public.  Those would have to interface with WoW.

      pytbot currently uses mysql to store user and game information, but that's certainly  not required.

      Good luck with your project!

       

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