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Update 12-20-2002

Ok, long time without updates, and I can assure you I am still working on the project. First off, I've done some work on the TIA emulation, and things work a lot better now. Most of the work has been on the TIA register viewer, and it's almost finished. I have internet in my house now so making updates should be a lot less painful now. There are some bugs in the way that addressing modes are handled in some of the indirect modes, like ($00, X) . That is the only one I've confirmed to be failing. Shouldn't take long to crack that one open though. As soon as I get that fixed, and the TIA viewer done, I'll release a package.

Posted by Robert Vandiver 2002-12-20

10-9-2002 Update

Ok, I have a memory viewer that SORTA works, and a good start on the disassembler output.

The memory viewer is seriously gimped out right now, so I'm going to iron out kinks in it before I even think about a release (seg fault / core dumps)

I made a work around the problem (has to do with pygame, sub surfaces in sub surfaces and blits, weird)

Ok, no more 'I'll release in a week' crap. This is what I'm going to do:... read more

Posted by Robert Vandiver 2002-10-09

Update 10-7-2002

I'm still working. I want to at the VERY least get a graphics window up and running before I make the first release. There are very few things missing in the TIA emulation, namely the pattern generators for the players and the playfield. The only reason I've not done this yet is because i'm attempting to find fast mirroring techniques that don't require multiple copies of the player, along with stretching. ... read more

Posted by Robert Vandiver 2002-10-08

Update as of 10-2-2002

CPU (Doc/Undoc): 100% / 0%
RIOT: %95
TIA: 75%
INPUT: 10%
GUI: 100%
Interface: 30%

As of right now, pyTari could in theory run games. It doesn't generate graphics for the playfield, or player objects, but everything else on the TIA is complete. I have 'silent' sound emulation, since pygame's realtime sound system is crippled.

The GUI is done, it can handle anything I can throw at it without any noticable bugs. I just need to slap together some dialogs and such to handle the UI.... read more

Posted by Robert Vandiver 2002-10-03

The current status of pyTari

as of now, pyTari is moving along. I want to get it mostly fleshed out and running at least one game to an acceptable level.

The status is as follows:
CPU: Documented/Undocumented Ops 100%/0%
RIOT: 100%
INPUT: 0%
TIA: 0%
GUI: 75%
CART: 90% (No starpath or Pifall II)

Right now, I am actively working on the GUI handler. Once that is done, I will throw together an alpha interface. The main problem i'm having right now is figuring out how I want to handle joysticks, and just getting my lazy butt working on the TIA. Sound emulation is going to be a thrilling experience since there is no way to do two buffers for sound feisably. Graphics should be relatively simple.... read more

Posted by Robert Vandiver 2002-09-19
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