[ci] install all required FFMPEG-libraries
[ci] touch files, rather than ignore errors
[ci] install libavformat-dev instead of libavcodec-dev
[ci] yamllint
[ci] fix yaml
[ci] properly add deb-src sources
[ci] Install FFMPEG headers
remove trailing whitespace
fix more typos
fix some spelling mistakes
pix_dump: document the new "mode" message, rather than the old rgb/rgba messages
[pix_dump]: "mode" message
pix_dump: document 'rgb' and 'rgba' messages, missing in the help patch
pix_dump: add missing comment in code
Fix typo
imageIO: use a device-dependent color space when loading images
assign and compare in a single line
initialize variables
pix_dump: fix handing of dimensions
Add new NDI-files to the buildsystem
Update to NDIv6
Install 09.openGL/06.clear_framebuffer.pd
clear-framebuffer example: Use [_gemwin]
fix comments
gemframebuffer: document "verbose" message
gemframebuffer-help: alignment
[gemframebuffer] "verbose" message
[gemframebuffer] also show m_clear value
move comma to the beginning of initialization list
indentation
add an example of remanance
add this messages to the help file
add 3 messages to gemframbuffer :
adding a new feedback example
[ci] try harder to install automake
GLSL: Use 'textureSize' rather than 'textureSize2DRect'
Add new example to the build-system
fix spelling errors
There was no feedback example that use framebuffer until now.
[ci] use default git-submodule depth
[ci] another fallback method to install gitlab-runner on homebrew
[ci] fix 'brew uninstall' invocation
[ci] force-uninstall zstd/xz/lz4 on macOS (so we can re-install them)
Fix crash with [pix_rtx]
drop ambient/shininess/specular from [gemwin]
use the correct drawing mode for the 1st part of the sphere
GLSL/04.model use explicit tablenames for [modelfiler]
[modelfiler]-help use explicit tablenames
Add modelfiler-help to the buildsystem
Merge branch 'debug_glsl.compile'
cleanup
renamed "09.tesel" to "09.tesselation" and add new examples to build system
fix spelling mistakes
more comment in the shaders files
teselarisation shader exemple
add a new wrapper for a specific openGL fonction that is mandatory for teselarisation shader
put the shaders in the execution order
add draw patch GL_PATCHES : it's mandatory for teselarisation shader.
spelling : rename exemple
more explanation
more explanation
new axample
cleanup
typo
reorder example
removed because I can't find the best way to do VBO primitives
comment a test that cause more problem that it solve.
cleanup
make this example to work :
simpler perspect matrix computation
cleanup
clean
clean and add a shader to display the various modification due to matrix transformation
remove unused ;
remove ";" and use textfile in "cr" mode to read the shader
clean
reorder examples
new primitives based on VBO
better init
new circle pimitive using VBO
cosmetic
adding draw type
adding "text define" object to visualize the shader in the patch
adding ; at every line, in order to be able to visualize the shader with a text object inside the example patch.
add drawing type
1st draft of a help file
debug wrong connection
clean
clean
rotate also the normal of the model, so light apear fixed
remove unused variables
Lighting example using Blinn Phong model
simplify the example
use the glsl abstraction
comments
comments and clean
better way to exclude multiple print when shader is not loaded
new primitives using VBO to use with shaders
new example that test various primitives made with VBO
the size of the buffer depend of the dimention of the data stored