There are events that happen in your life that make you sit back and question
your own mortality and if you are doing everything you can to appreciate what
you have, events that are meant to test our humanity and remind us that our
time on this earth is only temporary.
Today this reminder came in the form of our beloved team member
Nobbs66 or as he was known in real
life, Gavin Schulte, who on the 8th Jan 2022 woke up feeling unwell, and later
went to the hospital suspecting appendicitis; This turned out to be a splenic
aneurysm which ruptured and took his life despite the excellent health workers
attempts to save him. Gavin was at the young age of 24 and lived by his
partner Blyss Sarania; They
both loved and supported each other very much, and they both became something
of a love story of the forum (better than Twilight, right?), and to see it
end in such a sudden and tragic way has just been heart-breaking for all of
us.... read more
An exciting bit of news! As you have probably seen by now, there is a new
Android emulator in town called AetherSX2, which shows to have very promising
performance and compatibility. While the latter is due to it being based on an
LGPL licensed emulator for PC (that's us!), the former is due to the clever
work of the developer Tahlreth.
As you can expect, at first we were very skeptical about this, due to the
whole situation with DamonPS2 that you may remember; a new Android emulator
appearing needed to be approached with caution. But instead of being met with
hostility, the developer was very forthcoming and friendly, and was more than
willing to discuss the remaining barriers, and the path to overcome them.
Since there have also been several people concerned about the licensing behind
PCSX2, we decided to try and explain the situation and how it pertains to the
GPL and LGPL license.
PCSX2's core code is LGPLv3 licensed, which is compatible with the GPLv3
license, and all the plugin code which has been merged during the 1.7 dev
cycle was relicensed to LGPL with authorisation from the authors, too.
However, there's also 3 bits of GPL code used in the project that remain:... read more

Once again we are back with another progress report bringing you amazing
progress.
Written by lightningterror

This quarter has been really amazing for us and for our users that enjoy using
PCSX2.
We've made some outstanding progress, hope you guys enjoy the read :)
Written by lightningterror

On the previous report the highlight was GSdx improvements mostly. This one on
the other hand is Core changes, and A LOT of core changes. Enjoy!
Written by lightningterror
Huge thanks to everyone that helped get this release ready, over 4 years in
the making.
The PCSX2 Dev Team wishes everyone happy emulation with the new release.
The below is a list of highlights, see each respective progress report.
At present we only have the new Windows Installer and Binary
available however Linux
users can compile from source by following this
guide.... read more
Merry Christmas and a Happy New Year everyone! We hope 2020 brings you and
your loved ones everything you wish for, including a PCSX2 stable release! :P
On that front, there has been lots of work lately on finalizing the remaining
Pull Requests and resolving all issues labeled for the stable 1.6 release. We
are on a feature freeze so most of our efforts are concentrated on polishing,
bug fixing and documentation. As usual, we are fashionably late but we hope
the end product will be worth the wait!... read more

The planets aligned and the time came. A years worth of progress reports!
Written by lightningterror, CK1 and Kojin
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Merry Christmas everyone! We know you haven't heard from us for a while (ok for a long time :P) but it was for good reason!
Development has been going strong for several months with some new members joining and others digging even deeper in PCSX2 issues ironing them out. People who have been following our github already know how many hacks have been removed (yes, removed :P) lately, with the DX11 renderer of GSdx quickly catching up to OpenGL accuracy levels thanks to several contributors. This large boost in progress was incited by gregory helping out the newcomers with his in-depth knowledge of GSdx, in between his baby's sleep sessions, so he deserves a big thank you from all of us. The core has also been improved, while several big PRs are also close to merging, making this an exciting time for PCSX2!... read more

What sorcery is this, we are on time with the progress report :P
We bring to you another progress report like usual. Enjoy!
Written by lightningterror and CK1
link
Hello all! We hope you had a Happy New Year. The PCSX2 team hopes to continue making further progress throughout 2018 and into 2019! However, today we are writing to both you and the emulation/open-source community on a more serious matter.
Introduction and Background Information
You may have heard from various sources that a second PS2 emulator for Android was seen on the Google Play Store called DamonPS2. Initially, we were very happy to learn that a new developer had taken the initiative to begin work on a new PS2 emulator for a mobile platform; a daunting task in itself that we applaud them for. After further investigation however, we learned that there were rather striking resemblances to PCSX2 contained in the new emulator.... read more

Written by CK1 and lightningterror
Happy New Year to everyone from the PCSX2 team, we wish you the best for the new year, with lots of PCSX2 gaming playing your favorite classics :) Onto the news!... read more
Hello followers and welcome to the Q2 2017 progress report. You might notice it's not as exciting as the previous report, but that is because the PCSX2 team has always slacked during summer time so this was to be fully expected :P That said, here are the most notable changes since the last report
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The wait is over! (if there were people still waiting on us :P) The Q1 2017 progress report is here, albeit we are late once more. Don't blame us, blame all these wonderful fixes you will find below:
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Finally the Q4 2016 progress report! Yes we know it's a bit late but you will find it was worth the wait! On to the changes:
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The PCSX2 development and tester team wishes you a happy new emulation year, with new rigs and less PCSX2 bugs! We are a bit late to the party but we were *hic* busy...coding :P
P.S. Progress report won't be long ;)
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Hello and welcome to the glorious, fabulous, amazing PCSX2 progress report for Q3 2016! Most of the changes for this quarter are more technical than usual so I apologize in advance for some of the explanations. With that out of the way lets jump right into it!
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Hey everyone and welcome to another spectacular PCSX2 progress report! As you may have read in the last report we have moved from doing reports monthly to quarterly in order to better focus our manpower. Today's report is our first quarterly report and as such there are quite a lot of improvements and changes to go over. Before we do that however we need to ask for your help!
As you probably know PCSX2 is cross platform and runs on Windows and Linux. Because of this we need testers for each of those platforms in order to be effective at developing for them. Currently we have a very problematic lack of testers on Linux. We would like to take this opportunity to invite those of you with Linux experience to help the project out and become a Linux tester! Ideally you should be completely comfortable working in Linux (whatever flavor you choose as long as PCSX2 is compatible with it!) and you should have or be willing to develop the knowledge to debug various issues with the emulator in that environment. If this sounds like you and you want to help us out then please head over to **our forum thread here** and let us know!
With that out of the way let's jump right in to the PCSX2 progress report for Q2 2016! Strap yourself in for the ride because here we go!
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After being in the works for half a year ( :P ) we finally got around making the new website public!
Since we needed to upgrade to the latest Joomla 3, I decided to also make the website look more modern and closer to our old, initial one. I really liked the Dolphin website look, so you'll find some elements close to their design :)
Here's what's changed:

Hello everyone and welcome to another glorious PCSX2 progress report! This time we've got a lot of GSdx improvements to share with you. We also have an announcement regarding the progress reports.
Those of you who have been following them probably know that we've been a little late with them pretty much every time. The reason for this is lack of manpower - for the most part, the same people that work on the emulator itself write the progress reports. Because of that there are many times when they'd rather spend their free time improving the emulator rather than writing about the improvements. With this in mind we have decided that from now on our progress reports will be released every three months.... read more