Mindless Undead Support part 1 - Removal of Monster Levels
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Key: CODE-225
URL: http://jira.pcgen.org/browse/CODE-225
Project: Code
Issue Type: New Feature
Reporter: David R. Bender
[RSRD] Mindless Undead bugs? - ID: 1411657
TYPE: CODE FREQ
Summary: Mindless Undead Support part 1 - Removal of Monster Levels
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Details:
Hi,
I've noticed that when applying a skeleton or zombie
template to a character, a few things seem to go
wrong (please correct me if I'm missing something):
1. I expected that everything except monster classes
would be removed before changing the hit die to a
d12. This doesn't happen.
2. The BAB and saves are completely wrong (BAB isn't
even declared in the template). In fact, the saves
are just added (BONUS tag) without first deleting it.
According to the rules as far as I now, its BAB and
saves should be calculated according to it's HD and
not according to any monster levels (see also the
examples in MM).
I'm not sure how it's all working internally, but
this second point might be automatically solved by
solving the first one (by replacing any monster
classes by an undead version of it).
If I'm just plainly wrong, please tell me. I'm going
to play a necromancer in the near future and if I
could make my undead with PCGen, it would save me
quite some work.
Benny 'Malavon' Goemans
Submitted:
Benny Goemans ( malavon ) - 2006-01-21 14:23:31 EST
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Date: 2009-05-03 15:28:25 EDT
Sender: eddyanthonySourceForge.net SubscriberProject Admin
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Recociled with Code FREQ:
2786239 Remove Classes, Feats & Skills via Template (Support Undead)
https://sourceforge.net/tracker/?func=detail&aid=2786239&group_id=25576&atid=384722
Date: 2006-09-08 04:45:46 EDT
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Dropping to P3 and moving to 6.0 Roadmap, related code freq
is: 1554594 - Support Mindless Undead
Date: 2006-09-08 00:48:38 EDT
Sender: eddyanthonySourceForge.net SubscriberProject Admin
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Here is what the game feature does which the PCGen template cannot:
Remove all character class levels (and leave monster levels)
Remove all feats.
Remove all skills.
This is probably very difficult, especially considering that we usually
expect
that a template should be removable and after which all of it's effect
would go
away. So I should say that what we want here is not to necessarily remove
these Classes, feats and skills but rather to suppress them.
Bottom line is this is a code FREQ and needs a spec.
Date: 2006-08-23 05:03:44 EDT
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Hi Eddy, I'm pretty sure Aaron finished up that Lycanthorpe
work, this now doable?
Date: 2006-03-23 09:36:07 EST
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Not sure. I know Aaron is working on solutions to problems specific to
these
templates as well as issues with Lycanthropes but I don't know what he
will have
complete for 5.10
Date: 2006-03-23 06:11:52 EST
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Do we have a code FREQ tracker for the changes required? - K
Date: 2006-01-21 16:13:13 EST
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You are correct, these templetes should do things like remove all skills,
feats
and character levels (I think), but they do not.
We have several code limitations which prevent this from being fully
implemented. PCGen templates have no way now to remove skills, feats and
classes. We are looking to get these working but it will take some code
work
before that can happen.
We do have several skeletons and zombies coded up as races which do not
use the template, these should have the correct stats.
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