Menu

Panzer Combat II / News: Recent posts

Smaller move penalty for units in Panzer Combat II v6.7.

The move penalty has been reduced from half the move range to 1 when shooting with a moving unit.

Posted by Wittmann Michael 2013-09-03

Zoom available in Panzer Combat II v6.4.

The new zoom functionality allows shooting at long distance ranges (> 10 distance units).

Posted by Wittmann Michael 2013-04-22

Great explosions in Panzer Combat II v6.3.

The explosions generated on the webcam images have been greatly improved!

Posted by Wittmann Michael 2013-04-16

Panzer Combat II v6.2 offers several improvements.

The most important are an easier selection of units and an improved fire dialog.

Posted by Wittmann Michael 2013-04-06

Surf object recognition in Panzer Combat 6.0.

Panzer Combat II 6.0 has SURF (Speeded Up Robust Features) object recognition built. Enemy units that have been shot have a blue (black if they are destroyed) marker on them with the name of the unit.

Posted by Wittmann Michael 2013-03-10

Panzer Combat II can now be played online.

Gamers who don't have miniature tanks can now participate in Panzer Combat II miniature tank battles at http://server.panzercombat.com/PCII_Web/fire.htm

Posted by Wittmann Michael 2013-01-02

Version 5.3 released for OSX.

It has been a while since the last release of Panzer Combat II for Mac. But here it is, a brand new version 5.3!

Posted by Wittmann Michael 2012-11-11

Auto installer in v5.3.

The new version comes with additional unit type images, an auto installer program and several improvements related to real-time computer action when running 2 instances.

Posted by Wittmann Michael 2012-10-29

Real-Time computer action added in v5.0.

Real-time computer action has been added in Panzer Combat II v5.0. While firing your tank can now be destroyed by an enemy unit!

Posted by Wittmann Michael 2012-07-30

Improved computer vision in v4.16.

A blob detection algorithm has been added to the existing magic wand contour computation in order to improve the detection of camouflaged units at short and long distances.

Posted by Wittmann Michael 2012-06-27

Improved tablet support in v4.14.

Dragging the aim in order to select a target was quite cumbersome on tablets when firing with a webcam. From v4.14, a simple touch (click) will select the target, firing is done with the fire button, just like when no webcam is available. Dragging is still available but the aim won't follow mouse movements anymore.

Posted by Wittmann Michael 2012-06-04

Improved target detection in v4.12.

The target detection algorithm has been improved and the contour of the selected target is now shown in red before firing just like in the World of Tanks.

Posted by Wittmann Michael 2012-05-23

Lots of new unit type images in v4.10.

Almost all tanks do have an image in Panzer Combat v4.10.

Posted by Wittmann Michael 2012-05-11

Selection order modified in v4.8.

Units previously selected for action are not eligible anymore for selection till all units have been selected. An immobilized unit is destroyed when immobilized again.

Posted by Wittmann Michael 2012-03-27

Several small fixes in v4.7.

Fix some problems : when a unit is immobilized it should be the target, not the unit selected for action. Also add 2 to the max effective range when the distance is uncertain (computed by webcam). Make sure task executor has terminated before restarting a new one,check for interrupted exceptions, don't create a new SpeakerThread for every Speaker.speak call, initialize FlickrUploadManager in background.

Posted by Wittmann Michael 2012-03-27

New sound effects in v4.6.

New sound effects and unitType images have been added in v4.6 of Panzer Combat II.

Posted by Wittmann Michael 2012-03-21

The target can be immobilized in v4.5.

When a shot misses very close, chances are 2/3th to immobilize the target for a side shot and one half for a rear or a front shot.

Posted by Wittmann Michael 2012-03-13

Max effective range introduced in v4.4.

Panzer Combat v4.4 has been released introducing a new property for unit types : the maximum effective fire range. This property is necessary to distinguish high penetration power over long distances (anti tank range and max effective range both high) from high penetration power over short distance like a bazooka (AT high but max effective range low).

Posted by Wittmann Michael 2012-03-10

Battle events uploaded to Flickr in v4.3

Panzer Combat II v4.3 now uploads battle events with pictures (even when no webcam is used) and army descriptions to http://www.flickr.com/photos/panzercombatii .

Posted by Wittmann Michael 2012-03-06

Geolocation provided by v4.2.

Panzer Combat II v4.2 provides IP address based geolocation to Flickr in order to sort pictures on the map at http://www.flickr.com/photos/panzercombatii/map .

Posted by Wittmann Michael 2012-03-01

Already 125 downloads today!

This is an absolute record for a computer-assisted wargame and the day is not yet finished.

Posted by Wittmann Michael 2012-02-28

Improved integration with Flickr in v4.1.

The quality and the description of the uploaded fire images have been improved. The first battle uploads are now public on : http://www.flickr.com/photos/panzercombatii

Posted by Wittmann Michael 2012-02-28

Upload your battles to Flickr with v4.0.

From Panzer Combat II v4.0, you can upload your shots on the Flickr Panzer Combat II page : http://www.flickr.com/photos/panzercombatii

Posted by Wittmann Michael 2012-02-24

Battle images stored in v3.10.

Panzer Combat II v3.10 stores image captures for shots organized in directories by battle.

Posted by Wittmann Michael 2012-02-07

Support for all webcam formats in v3.9.

V3.9 of Panzer Combat II has support for all webcam video formats when using Java Media Framework (default). Furthermore the communication between mutiple instances of Panzer Combat II has been improved : it is now possible to validate the shot of the oppponent on the remote computer.

Posted by Wittmann Michael 2012-02-04
MongoDB Logo MongoDB